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RemoteAssetServiceConnector.cs 4.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Services.Connectors;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. using OpenSim.Services.Interfaces;
  37. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
  38. {
  39. public class RemoteAssetServicesConnector :
  40. AssetServicesConnector, ISharedRegionModule, IAssetService
  41. {
  42. private static readonly ILog m_log =
  43. LogManager.GetLogger(
  44. MethodBase.GetCurrentMethod().DeclaringType);
  45. private bool m_Enabled = false;
  46. private IImprovedAssetCache m_Cache;
  47. public Type ReplaceableInterface
  48. {
  49. get { return null; }
  50. }
  51. public string Name
  52. {
  53. get { return "RemoteAssetServicesConnector"; }
  54. }
  55. public override void Initialise(IConfigSource source)
  56. {
  57. IConfig moduleConfig = source.Configs["Modules"];
  58. if (moduleConfig != null)
  59. {
  60. string name = moduleConfig.GetString("AssetServices", "");
  61. if (name == Name)
  62. {
  63. IConfig assetConfig = source.Configs["AssetService"];
  64. if (assetConfig == null)
  65. {
  66. m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpanSim.ini");
  67. return;
  68. }
  69. m_Enabled = true;
  70. base.Initialise(source);
  71. m_log.Info("[ASSET CONNECTOR]: Remote assets enabled");
  72. }
  73. }
  74. }
  75. public void PostInitialise()
  76. {
  77. }
  78. public void Close()
  79. {
  80. }
  81. public void AddRegion(Scene scene)
  82. {
  83. if (!m_Enabled)
  84. return;
  85. scene.RegisterModuleInterface<IAssetService>(this);
  86. }
  87. public void RemoveRegion(Scene scene)
  88. {
  89. }
  90. public void RegionLoaded(Scene scene)
  91. {
  92. if (!m_Enabled)
  93. return;
  94. if (m_Cache == null)
  95. {
  96. m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
  97. // Since we are a shared module and scene data is not
  98. // available for every method, the cache must be shared, too
  99. //
  100. if (!(m_Cache is ISharedRegionModule))
  101. m_Cache = null;
  102. else
  103. SetCache(m_Cache);
  104. }
  105. m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets for region {0}", scene.RegionInfo.RegionName);
  106. if (m_Cache != null)
  107. {
  108. m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
  109. }
  110. }
  111. }
  112. }