MW a7043ebf53 Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims. %!s(int64=15) %!d(string=hai) anos
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ObjectAdd.cs a7043ebf53 Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims. %!s(int64=15) %!d(string=hai) anos