LureModule.cs 5.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. namespace OpenSim.Region.CoreModules.Avatar.Lure
  37. {
  38. public class LureModule : IRegionModule
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private readonly List<Scene> m_scenes = new List<Scene>();
  42. private IMessageTransferModule m_TransferModule = null;
  43. public void Initialise(Scene scene, IConfigSource config)
  44. {
  45. if (config.Configs["Messaging"] != null)
  46. {
  47. if (config.Configs["Messaging"].GetString(
  48. "LureModule", "LureModule") !=
  49. "LureModule")
  50. return;
  51. }
  52. lock (m_scenes)
  53. {
  54. if (!m_scenes.Contains(scene))
  55. {
  56. m_scenes.Add(scene);
  57. scene.EventManager.OnNewClient += OnNewClient;
  58. scene.EventManager.OnIncomingInstantMessage +=
  59. OnGridInstantMessage;
  60. }
  61. }
  62. }
  63. void OnNewClient(IClientAPI client)
  64. {
  65. client.OnInstantMessage += OnInstantMessage;
  66. client.OnStartLure += OnStartLure;
  67. client.OnTeleportLureRequest += OnTeleportLureRequest;
  68. }
  69. public void PostInitialise()
  70. {
  71. m_TransferModule =
  72. m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
  73. if (m_TransferModule == null)
  74. m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
  75. "lures will not work!");
  76. }
  77. public void Close()
  78. {
  79. }
  80. public string Name
  81. {
  82. get { return "LureModule"; }
  83. }
  84. public bool IsSharedModule
  85. {
  86. get { return true; }
  87. }
  88. public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
  89. {
  90. }
  91. public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
  92. {
  93. if (!(client.Scene is Scene))
  94. return;
  95. Scene scene = (Scene)(client.Scene);
  96. ScenePresence presence = scene.GetScenePresence(client.AgentId);
  97. UUID dest = Util.BuildFakeParcelID(
  98. scene.RegionInfo.RegionHandle,
  99. (uint)presence.AbsolutePosition.X,
  100. (uint)presence.AbsolutePosition.Y,
  101. (uint)presence.AbsolutePosition.Z);
  102. m_log.DebugFormat("TP invite with message {0}", message);
  103. GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
  104. client.FirstName+" "+client.LastName, targetid,
  105. (byte)InstantMessageDialog.RequestTeleport, false,
  106. message, dest, false, presence.AbsolutePosition,
  107. new Byte[0]);
  108. if (m_TransferModule != null)
  109. {
  110. m_TransferModule.SendInstantMessage(m,
  111. delegate(bool success) { });
  112. }
  113. }
  114. public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
  115. {
  116. if (!(client.Scene is Scene))
  117. return;
  118. Scene scene = (Scene)(client.Scene);
  119. ulong handle = 0;
  120. uint x = 128;
  121. uint y = 128;
  122. uint z = 70;
  123. Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z);
  124. Vector3 position = new Vector3();
  125. position.X = (float)x;
  126. position.Y = (float)y;
  127. position.Z = (float)z;
  128. scene.RequestTeleportLocation(client, handle, position,
  129. Vector3.Zero, teleportFlags);
  130. }
  131. private void OnGridInstantMessage(GridInstantMessage msg)
  132. {
  133. // Forward remote teleport requests
  134. //
  135. if (msg.dialog != 22)
  136. return;
  137. if (m_TransferModule != null)
  138. {
  139. m_TransferModule.SendInstantMessage(msg,
  140. delegate(bool success) { });
  141. }
  142. }
  143. }
  144. }