MuteListModule.cs 4.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Client;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Region.CoreModules.Avatar.MuteList
  40. {
  41. public class MuteListModule : IRegionModule
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private bool enabled = true;
  45. private List<Scene> m_SceneList = new List<Scene>();
  46. private string m_RestURL = String.Empty;
  47. public void Initialise(Scene scene, IConfigSource config)
  48. {
  49. if (!enabled)
  50. return;
  51. IConfig cnf = config.Configs["Messaging"];
  52. if (cnf == null)
  53. {
  54. enabled = false;
  55. return;
  56. }
  57. if (cnf != null && cnf.GetString(
  58. "MuteListModule", "None") !=
  59. "MuteListModule")
  60. {
  61. enabled = false;
  62. return;
  63. }
  64. lock (m_SceneList)
  65. {
  66. if (m_SceneList.Count == 0)
  67. {
  68. m_RestURL = cnf.GetString("MuteListURL", "");
  69. if (m_RestURL == "")
  70. {
  71. m_log.Error("[MUTE LIST] Module was enabled, but no URL is given, disabling");
  72. enabled = false;
  73. return;
  74. }
  75. }
  76. if (!m_SceneList.Contains(scene))
  77. m_SceneList.Add(scene);
  78. scene.EventManager.OnNewClient += OnNewClient;
  79. }
  80. }
  81. public void PostInitialise()
  82. {
  83. if (!enabled)
  84. return;
  85. if (m_SceneList.Count == 0)
  86. return;
  87. m_log.Debug("[MUTE LIST] Mute list enabled");
  88. }
  89. public string Name
  90. {
  91. get { return "MuteListModule"; }
  92. }
  93. public bool IsSharedModule
  94. {
  95. get { return true; }
  96. }
  97. public void Close()
  98. {
  99. }
  100. // private IClientAPI FindClient(UUID agentID)
  101. // {
  102. // foreach (Scene s in m_SceneList)
  103. // {
  104. // ScenePresence presence = s.GetScenePresence(agentID);
  105. // if (presence != null && !presence.IsChildAgent)
  106. // return presence.ControllingClient;
  107. // }
  108. // return null;
  109. // }
  110. private void OnNewClient(IClientAPI client)
  111. {
  112. client.OnMuteListRequest += OnMuteListRequest;
  113. }
  114. private void OnMuteListRequest(IClientAPI client, uint crc)
  115. {
  116. m_log.DebugFormat("[MUTE LIST] Got mute list request for crc {0}", crc);
  117. string filename = "mutes"+client.AgentId.ToString();
  118. IXfer xfer = client.Scene.RequestModuleInterface<IXfer>();
  119. if (xfer != null)
  120. {
  121. xfer.AddNewFile(filename, new Byte[0]);
  122. client.SendMuteListUpdate(filename);
  123. }
  124. }
  125. }
  126. }