AssetXferUploader.cs 9.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using log4net;
  31. using OpenMetaverse;
  32. using OpenSim.Framework;
  33. using OpenSim.Framework.Communications.Cache;
  34. namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
  35. {
  36. public class AssetXferUploader
  37. {
  38. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. private AssetBase m_asset;
  40. private UUID InventFolder = UUID.Zero;
  41. private sbyte invType = 0;
  42. private bool m_createItem = false;
  43. private uint m_createItemCallback = 0;
  44. private string m_description = String.Empty;
  45. private bool m_dumpAssetToFile;
  46. private bool m_finished = false;
  47. private string m_name = String.Empty;
  48. private bool m_storeLocal;
  49. private AgentAssetTransactions m_userTransactions;
  50. private uint nextPerm = 0;
  51. private IClientAPI ourClient;
  52. private UUID TransactionID = UUID.Zero;
  53. private sbyte type = 0;
  54. private byte wearableType = 0;
  55. public ulong XferID;
  56. public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
  57. {
  58. m_userTransactions = transactions;
  59. m_dumpAssetToFile = dumpAssetToFile;
  60. }
  61. /// <summary>
  62. /// Process transfer data received from the client.
  63. /// </summary>
  64. /// <param name="xferID"></param>
  65. /// <param name="packetID"></param>
  66. /// <param name="data"></param>
  67. /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
  68. public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
  69. {
  70. if (XferID == xferID)
  71. {
  72. if (m_asset.Data.Length > 1)
  73. {
  74. byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
  75. Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
  76. Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
  77. m_asset.Data = destinationArray;
  78. }
  79. else
  80. {
  81. byte[] buffer2 = new byte[data.Length - 4];
  82. Array.Copy(data, 4, buffer2, 0, data.Length - 4);
  83. m_asset.Data = buffer2;
  84. }
  85. ourClient.SendConfirmXfer(xferID, packetID);
  86. if ((packetID & 0x80000000) != 0)
  87. {
  88. SendCompleteMessage();
  89. return true;
  90. }
  91. }
  92. return false;
  93. }
  94. /// <summary>
  95. /// Initialise asset transfer from the client
  96. /// </summary>
  97. /// <param name="xferID"></param>
  98. /// <param name="packetID"></param>
  99. /// <param name="data"></param>
  100. /// <returns>True if the transfer is complete, false otherwise</returns>
  101. public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data,
  102. bool storeLocal, bool tempFile)
  103. {
  104. ourClient = remoteClient;
  105. m_asset = new AssetBase();
  106. m_asset.FullID = assetID;
  107. m_asset.Type = type;
  108. m_asset.Data = data;
  109. m_asset.Name = "blank";
  110. m_asset.Description = "empty";
  111. m_asset.Local = storeLocal;
  112. m_asset.Temporary = tempFile;
  113. TransactionID = transaction;
  114. m_storeLocal = storeLocal;
  115. if (m_asset.Data.Length > 2)
  116. {
  117. SendCompleteMessage();
  118. return true;
  119. }
  120. else
  121. {
  122. RequestStartXfer();
  123. }
  124. return false;
  125. }
  126. protected void RequestStartXfer()
  127. {
  128. XferID = Util.GetNextXferID();
  129. ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
  130. }
  131. protected void SendCompleteMessage()
  132. {
  133. ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
  134. m_finished = true;
  135. if (m_createItem)
  136. {
  137. DoCreateItem(m_createItemCallback);
  138. }
  139. else if (m_storeLocal)
  140. {
  141. m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
  142. }
  143. m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
  144. if (m_dumpAssetToFile)
  145. {
  146. DateTime now = DateTime.Now;
  147. string filename =
  148. String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
  149. now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
  150. SaveAssetToFile(filename, m_asset.Data);
  151. }
  152. }
  153. private void SaveAssetToFile(string filename, byte[] data)
  154. {
  155. string assetPath = "UserAssets";
  156. if (!Directory.Exists(assetPath))
  157. {
  158. Directory.CreateDirectory(assetPath);
  159. }
  160. FileStream fs = File.Create(Path.Combine(assetPath, filename));
  161. BinaryWriter bw = new BinaryWriter(fs);
  162. bw.Write(data);
  163. bw.Close();
  164. fs.Close();
  165. }
  166. public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
  167. uint callbackID, string description, string name, sbyte invType,
  168. sbyte type, byte wearableType, uint nextOwnerMask)
  169. {
  170. if (TransactionID == transactionID)
  171. {
  172. InventFolder = folderID;
  173. m_name = name;
  174. m_description = description;
  175. this.type = type;
  176. this.invType = invType;
  177. this.wearableType = wearableType;
  178. nextPerm = nextOwnerMask;
  179. m_asset.Name = name;
  180. m_asset.Description = description;
  181. m_asset.Type = type;
  182. if (m_finished)
  183. {
  184. DoCreateItem(callbackID);
  185. }
  186. else
  187. {
  188. m_createItem = true; //set flag so the inventory item is created when upload is complete
  189. m_createItemCallback = callbackID;
  190. }
  191. }
  192. }
  193. private void DoCreateItem(uint callbackID)
  194. {
  195. m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
  196. CachedUserInfo userInfo =
  197. m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
  198. ourClient.AgentId);
  199. if (userInfo != null)
  200. {
  201. InventoryItemBase item = new InventoryItemBase();
  202. item.Owner = ourClient.AgentId;
  203. item.CreatorId = ourClient.AgentId.ToString();
  204. item.ID = UUID.Random();
  205. item.AssetID = m_asset.FullID;
  206. item.Description = m_description;
  207. item.Name = m_name;
  208. item.AssetType = type;
  209. item.InvType = invType;
  210. item.Folder = InventFolder;
  211. item.BasePermissions = 0x7fffffff;
  212. item.CurrentPermissions = 0x7fffffff;
  213. item.GroupPermissions=0;
  214. item.EveryOnePermissions=0;
  215. item.NextPermissions = nextPerm;
  216. item.Flags = (uint) wearableType;
  217. item.CreationDate = Util.UnixTimeSinceEpoch();
  218. userInfo.AddItem(item);
  219. ourClient.SendInventoryItemCreateUpdate(item, callbackID);
  220. }
  221. else
  222. {
  223. m_log.ErrorFormat(
  224. "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
  225. ourClient.AgentId);
  226. }
  227. }
  228. /// <summary>
  229. /// Get the asset data uploaded in this transfer.
  230. /// </summary>
  231. /// <returns>null if the asset has not finished uploading</returns>
  232. public AssetBase GetAssetData()
  233. {
  234. if (m_finished)
  235. {
  236. return m_asset;
  237. }
  238. return null;
  239. }
  240. }
  241. }