SQLiteAssetData.cs 13 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. using log4net;
  32. using Mono.Data.SqliteClient;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. namespace OpenSim.Data.SQLite
  36. {
  37. /// <summary>
  38. /// An asset storage interface for the SQLite database system
  39. /// </summary>
  40. public class SQLiteAssetData : AssetDataBase
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
  44. private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
  45. private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
  46. private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
  47. private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
  48. private const string assetSelect = "select * from assets";
  49. private SqliteConnection m_conn;
  50. override public void Dispose()
  51. {
  52. if (m_conn != null)
  53. {
  54. m_conn.Close();
  55. m_conn = null;
  56. }
  57. }
  58. /// <summary>
  59. /// <list type="bullet">
  60. /// <item>Initialises AssetData interface</item>
  61. /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
  62. /// <item>use default URI if connect string is empty.</item>
  63. /// </list>
  64. /// </summary>
  65. /// <param name="dbconnect">connect string</param>
  66. override public void Initialise(string dbconnect)
  67. {
  68. if (dbconnect == string.Empty)
  69. {
  70. dbconnect = "URI=file:Asset.db,version=3";
  71. }
  72. m_conn = new SqliteConnection(dbconnect);
  73. m_conn.Open();
  74. Assembly assem = GetType().Assembly;
  75. Migration m = new Migration(m_conn, assem, "AssetStore");
  76. m.Update();
  77. return;
  78. }
  79. /// <summary>
  80. /// Fetch Asset
  81. /// </summary>
  82. /// <param name="uuid">UUID of ... ?</param>
  83. /// <returns>Asset base</returns>
  84. override protected AssetBase FetchStoredAsset(UUID uuid)
  85. {
  86. lock (this)
  87. {
  88. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  89. {
  90. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  91. using (IDataReader reader = cmd.ExecuteReader())
  92. {
  93. if (reader.Read())
  94. {
  95. AssetBase asset = buildAsset(reader);
  96. reader.Close();
  97. return asset;
  98. }
  99. else
  100. {
  101. reader.Close();
  102. return null;
  103. }
  104. }
  105. }
  106. }
  107. }
  108. /// <summary>
  109. /// Create an asset
  110. /// </summary>
  111. /// <param name="asset">Asset Base</param>
  112. override public void CreateAsset(AssetBase asset)
  113. {
  114. //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
  115. if (ExistsAsset(asset.FullID))
  116. {
  117. //m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
  118. }
  119. else
  120. {
  121. lock (this)
  122. {
  123. using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
  124. {
  125. cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
  126. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  127. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  128. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  129. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  130. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  131. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  132. cmd.ExecuteNonQuery();
  133. }
  134. }
  135. }
  136. }
  137. /// <summary>
  138. /// Update an asset
  139. /// </summary>
  140. /// <param name="asset"></param>
  141. override public void UpdateAsset(AssetBase asset)
  142. {
  143. LogAssetLoad(asset);
  144. lock (this)
  145. {
  146. using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
  147. {
  148. cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
  149. cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
  150. cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
  151. cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
  152. cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
  153. cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
  154. cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
  155. cmd.ExecuteNonQuery();
  156. }
  157. }
  158. }
  159. /// <summary>
  160. /// Some... logging functionnality
  161. /// </summary>
  162. /// <param name="asset"></param>
  163. private static void LogAssetLoad(AssetBase asset)
  164. {
  165. string temporary = asset.Temporary ? "Temporary" : "Stored";
  166. string local = asset.Local ? "Local" : "Remote";
  167. int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
  168. m_log.Info("[ASSET DB]: " +
  169. string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
  170. asset.FullID, asset.Name, asset.Description, asset.Type,
  171. temporary, local, assetLength));
  172. }
  173. /// <summary>
  174. /// Check if an asset exist in database
  175. /// </summary>
  176. /// <param name="uuid">The asset UUID</param>
  177. /// <returns>True if exist, or false.</returns>
  178. override public bool ExistsAsset(UUID uuid)
  179. {
  180. lock (this) {
  181. using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
  182. {
  183. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  184. using (IDataReader reader = cmd.ExecuteReader())
  185. {
  186. if (reader.Read())
  187. {
  188. reader.Close();
  189. return true;
  190. }
  191. else
  192. {
  193. reader.Close();
  194. return false;
  195. }
  196. }
  197. }
  198. }
  199. }
  200. /// <summary>
  201. /// Delete an asset from database
  202. /// </summary>
  203. /// <param name="uuid"></param>
  204. public void DeleteAsset(UUID uuid)
  205. {
  206. using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
  207. {
  208. cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
  209. cmd.ExecuteNonQuery();
  210. }
  211. }
  212. /// <summary>
  213. ///
  214. /// </summary>
  215. /// <param name="row"></param>
  216. /// <returns></returns>
  217. private static AssetBase buildAsset(IDataReader row)
  218. {
  219. // TODO: this doesn't work yet because something more
  220. // interesting has to be done to actually get these values
  221. // back out. Not enough time to figure it out yet.
  222. AssetBase asset = new AssetBase();
  223. asset.FullID = new UUID((String) row["UUID"]);
  224. asset.Name = (String) row["Name"];
  225. asset.Description = (String) row["Description"];
  226. asset.Type = Convert.ToSByte(row["Type"]);
  227. asset.Local = Convert.ToBoolean(row["Local"]);
  228. asset.Temporary = Convert.ToBoolean(row["Temporary"]);
  229. asset.Data = (byte[]) row["Data"];
  230. return asset;
  231. }
  232. private static AssetMetadata buildAssetMetadata(IDataReader row)
  233. {
  234. AssetMetadata metadata = new AssetMetadata();
  235. metadata.FullID = new UUID((string) row["UUID"]);
  236. metadata.Name = (string) row["Name"];
  237. metadata.Description = (string) row["Description"];
  238. metadata.Type = Convert.ToSByte(row["Type"]);
  239. metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
  240. // Current SHA1s are not stored/computed.
  241. metadata.SHA1 = new byte[] {};
  242. return metadata;
  243. }
  244. /// <summary>
  245. /// Returns a list of AssetMetadata objects. The list is a subset of
  246. /// the entire data set offset by <paramref name="start" /> containing
  247. /// <paramref name="count" /> elements.
  248. /// </summary>
  249. /// <param name="start">The number of results to discard from the total data set.</param>
  250. /// <param name="count">The number of rows the returned list should contain.</param>
  251. /// <returns>A list of AssetMetadata objects.</returns>
  252. public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
  253. {
  254. List<AssetMetadata> retList = new List<AssetMetadata>(count);
  255. lock (this)
  256. {
  257. using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
  258. {
  259. cmd.Parameters.Add(new SqliteParameter(":start", start));
  260. cmd.Parameters.Add(new SqliteParameter(":count", count));
  261. using (IDataReader reader = cmd.ExecuteReader())
  262. {
  263. while (reader.Read())
  264. {
  265. AssetMetadata metadata = buildAssetMetadata(reader);
  266. retList.Add(metadata);
  267. }
  268. }
  269. }
  270. }
  271. return retList;
  272. }
  273. /***********************************************************************
  274. *
  275. * Database Binding functions
  276. *
  277. * These will be db specific due to typing, and minor differences
  278. * in databases.
  279. *
  280. **********************************************************************/
  281. #region IPlugin interface
  282. /// <summary>
  283. ///
  284. /// </summary>
  285. override public string Version
  286. {
  287. get
  288. {
  289. Module module = GetType().Module;
  290. // string dllName = module.Assembly.ManifestModule.Name;
  291. Version dllVersion = module.Assembly.GetName().Version;
  292. return
  293. string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
  294. dllVersion.Revision);
  295. }
  296. }
  297. /// <summary>
  298. /// Initialise the AssetData interface using default URI
  299. /// </summary>
  300. override public void Initialise()
  301. {
  302. Initialise("URI=file:Asset.db,version=3");
  303. }
  304. /// <summary>
  305. /// Name of this DB provider
  306. /// </summary>
  307. override public string Name
  308. {
  309. get { return "SQLite Asset storage engine"; }
  310. }
  311. #endregion
  312. }
  313. }