IUserData.cs 9.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Data
  32. {
  33. /// <summary>
  34. /// An interface for connecting to user storage servers.
  35. /// </summary>
  36. public interface IUserDataPlugin : IPlugin
  37. {
  38. /// <summary>
  39. /// Returns a user profile from a database via their UUID
  40. /// </summary>
  41. /// <param name="user">The user's UUID</param>
  42. /// <returns>The user data profile. Returns null if no user is found</returns>
  43. UserProfileData GetUserByUUID(UUID user);
  44. /// <summary>
  45. /// Returns a users profile by searching their username parts
  46. /// </summary>
  47. /// <param name="fname">Account firstname</param>
  48. /// <param name="lname">Account lastname</param>
  49. /// <returns>The user data profile. Null if no user is found</returns>
  50. UserProfileData GetUserByName(string fname, string lname);
  51. /// <summary>
  52. /// Get a user from a given uri.
  53. /// </summary>
  54. /// <param name="uri"></param>
  55. /// <returns>The user data profile. Null if no user is found.</returns>
  56. UserProfileData GetUserByUri(Uri uri);
  57. /// <summary>
  58. /// Returns a list of UUIDs firstnames and lastnames that match string query entered into the avatar picker.
  59. /// </summary>
  60. /// <param name="queryID">ID associated with the user's query. This must match what the client sent</param>
  61. /// <param name="query">The filtered contents of the search box when the user hit search.</param>
  62. /// <returns>A list of user details. If there are no results than either an empty list or null</returns>
  63. List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
  64. /// <summary>
  65. /// Returns the current agent for a user searching by it's UUID
  66. /// </summary>
  67. /// <param name="user">The users UUID</param>
  68. /// <returns>The current agent session. Null if no session was found</returns>
  69. UserAgentData GetAgentByUUID(UUID user);
  70. /// <summary>
  71. /// Returns the current session agent for a user searching by username
  72. /// </summary>
  73. /// <param name="name">The users account name</param>
  74. /// <returns>The current agent session</returns>
  75. UserAgentData GetAgentByName(string name);
  76. /// <summary>
  77. /// Returns the current session agent for a user searching by username parts
  78. /// </summary>
  79. /// <param name="fname">The users first account name</param>
  80. /// <param name="lname">The users account surname</param>
  81. /// <returns>The current agent session</returns>
  82. UserAgentData GetAgentByName(string fname, string lname);
  83. /// <summary>
  84. /// Stores new web-login key for user during web page login
  85. /// </summary>
  86. /// <param name="webLoginKey"></param>
  87. void StoreWebLoginKey(UUID agentID, UUID webLoginKey);
  88. /// <summary>
  89. /// Adds a new User profile to the database
  90. /// </summary>
  91. /// <param name="user">UserProfile to add</param>
  92. void AddNewUserProfile(UserProfileData user);
  93. /// <summary>
  94. /// Adds a temporary user profile. A temporary userprofile is one that should exist only for the lifetime of
  95. /// the process.
  96. /// </summary>
  97. /// <param name="userProfile"></param>
  98. void AddTemporaryUserProfile(UserProfileData userProfile);
  99. /// <summary>
  100. /// Updates an existing user profile
  101. /// </summary>
  102. /// <param name="user">UserProfile to update</param>
  103. bool UpdateUserProfile(UserProfileData user);
  104. /// <summary>
  105. /// Adds a new agent to the database
  106. /// </summary>
  107. /// <param name="agent">The agent to add</param>
  108. void AddNewUserAgent(UserAgentData agent);
  109. /// <summary>
  110. /// Adds a new friend to the database for XUser
  111. /// </summary>
  112. /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
  113. /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
  114. /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
  115. void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
  116. /// <summary>
  117. /// Delete friend on friendlistowner's friendlist.
  118. /// </summary>
  119. /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
  120. /// <param name="friend">The Ex-friend agent</param>
  121. void RemoveUserFriend(UUID friendlistowner, UUID friend);
  122. /// <summary>
  123. /// Update permissions for friend on friendlistowner's friendlist.
  124. /// </summary>
  125. /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
  126. /// <param name="friend">The agent that is getting or loosing permissions</param>
  127. /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
  128. void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
  129. /// <summary>
  130. /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
  131. /// </summary>
  132. /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
  133. /// <returns>The user's friends. If there are no results than either an empty list or null</returns>
  134. List<FriendListItem> GetUserFriendList(UUID friendlistowner);
  135. /// <summary>
  136. /// Returns a list of <see cref="FriendRegionInfo/>s for the specified UUIDs.
  137. /// </summary>
  138. /// <param name="uuids">
  139. /// A <see cref="List"/> of <see cref="UUID/>s to fetch info for
  140. /// </param>
  141. /// <returns>
  142. /// A <see cref="Dictionary"/>, mapping the <see cref="UUID"/>s to <see cref="FriendRegionInfo"/>s.
  143. /// </returns>
  144. Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids);
  145. /// <summary>
  146. /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
  147. /// </summary>
  148. /// <param name="from">The account to transfer from</param>
  149. /// <param name="to">The account to transfer to</param>
  150. /// <param name="amount">The amount to transfer</param>
  151. /// <returns>Successful?</returns>
  152. bool MoneyTransferRequest(UUID from, UUID to, uint amount);
  153. /// <summary>
  154. /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
  155. /// </summary>
  156. /// <param name="from">User to transfer from</param>
  157. /// <param name="to">User to transfer to</param>
  158. /// <param name="inventory">Specified inventory item</param>
  159. /// <returns>Successful?</returns>
  160. bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
  161. /// <summary>
  162. /// Initialises the plugin (artificial constructor)
  163. /// </summary>
  164. void Initialise(string connect);
  165. /// <summary>
  166. /// Gets the user appearance
  167. /// </summer>
  168. AvatarAppearance GetUserAppearance(UUID user);
  169. void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
  170. void ResetAttachments(UUID userID);
  171. void LogoutUsers(UUID regionID);
  172. }
  173. public class UserDataInitialiser : PluginInitialiserBase
  174. {
  175. private string connect;
  176. public UserDataInitialiser (string s) { connect = s; }
  177. public override void Initialise (IPlugin plugin)
  178. {
  179. IUserDataPlugin p = plugin as IUserDataPlugin;
  180. p.Initialise (connect);
  181. }
  182. }
  183. }