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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Region.ClientStack.LindenUDP;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Tests.Common
- {
- /// <summary>
- /// This class adds full UDP client classes and associated scene presence to scene.
- /// </summary>
- /// <remarks>
- /// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since
- /// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene
- /// code.
- /// </remarks>
- public static class ClientStackHelpers
- {
- public static ScenePresence AddChildClient(
- Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode)
- {
- IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
- UseCircuitCodePacket uccp = new UseCircuitCodePacket();
- UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
- = new UseCircuitCodePacket.CircuitCodeBlock();
- uccpCcBlock.Code = circuitCode;
- uccpCcBlock.ID = agentId;
- uccpCcBlock.SessionID = sessionId;
- uccp.CircuitCode = uccpCcBlock;
- byte[] uccpBytes = uccp.ToBytes();
- UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
- upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
- Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
- AgentCircuitData acd = new AgentCircuitData();
- acd.AgentID = agentId;
- acd.SessionID = sessionId;
- scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd);
- udpServer.PacketReceived(upb);
- return scene.GetScenePresence(agentId);
- }
- public static TestLLUDPServer AddUdpServer(Scene scene)
- {
- return AddUdpServer(scene, new IniConfigSource());
- }
- public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource)
- {
- uint port = 0;
- AgentCircuitManager acm = scene.AuthenticateHandler;
- TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
- udpServer.AddScene(scene);
- return udpServer;
- }
- }
- }
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