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- /*
- * Copyright (c) Contributors
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.IO;
- using System.Drawing;
- using System.Drawing.Imaging;
- namespace PrimMesher
- {
- public class SculptMesh
- {
- public List<Coord> coords;
- public List<Face> faces;
- public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 };
- public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool mirror, bool invert)
- {
- if (mirror)
- invert = !invert;
- SculptMap smap = new SculptMap(sculptBitmap, lod);
- List<List<Coord>> rows = smap.ToRows(mirror);
- _SculptMesh(rows, sculptType, invert);
- }
- private void _SculptMesh(List<List<Coord>> rows, SculptType sculptType, bool invert)
- {
- coords = new List<Coord>();
- faces = new List<Face>();
- sculptType = (SculptType)(((int)sculptType) & 0x07);
- int width = rows[0].Count;
- int p1, p2, p3, p4;
- int imageX, imageY;
- if (sculptType != SculptType.plane)
- {
- if (rows.Count % 2 == 0)
- {
- for (int rowNdx = 0; rowNdx < rows.Count; rowNdx++)
- rows[rowNdx].Add(rows[rowNdx][0]);
- }
- else
- {
- int lastIndex = rows[0].Count - 1;
- for (int i = 0; i < rows.Count; i++)
- rows[i][0] = rows[i][lastIndex];
- }
- }
- Coord topPole = rows[0][width / 2];
- Coord bottomPole = rows[rows.Count - 1][width / 2];
- if (sculptType == SculptType.sphere)
- {
- if (rows.Count % 2 == 0)
- {
- int count = rows[0].Count;
- List<Coord> topPoleRow = new List<Coord>(count);
- List<Coord> bottomPoleRow = new List<Coord>(count);
- for (int i = 0; i < count; i++)
- {
- topPoleRow.Add(topPole);
- bottomPoleRow.Add(bottomPole);
- }
- rows.Insert(0, topPoleRow);
- rows.Add(bottomPoleRow);
- }
- else
- {
- int count = rows[0].Count;
- List<Coord> topPoleRow = rows[0];
- List<Coord> bottomPoleRow = rows[rows.Count - 1];
- for (int i = 0; i < count; i++)
- {
- topPoleRow[i] = topPole;
- bottomPoleRow[i] = bottomPole;
- }
- }
- }
- if (sculptType == SculptType.torus)
- rows.Add(rows[0]);
- int coordsDown = rows.Count;
- int coordsAcross = rows[0].Count;
- float widthUnit = 1.0f / (coordsAcross - 1);
- float heightUnit = 1.0f / (coordsDown - 1);
- for (imageY = 0; imageY < coordsDown; imageY++)
- {
- int rowOffset = imageY * coordsAcross;
- for (imageX = 0; imageX < coordsAcross; imageX++)
- {
- /*
- * p1-----p2
- * | \ f2 |
- * | \ |
- * | f1 \|
- * p3-----p4
- */
- p4 = rowOffset + imageX;
- p3 = p4 - 1;
- p2 = p4 - coordsAcross;
- p1 = p3 - coordsAcross;
- this.coords.Add(rows[imageY][imageX]);
- if (imageY > 0 && imageX > 0)
- {
- Face f1, f2;
- if (invert)
- {
- f1 = new Face(p1, p4, p3);
- f2 = new Face(p1, p2, p4);
- }
- else
- {
- f1 = new Face(p1, p3, p4);
- f2 = new Face(p1, p4, p2);
- }
- this.faces.Add(f1);
- this.faces.Add(f2);
- }
- }
- }
- }
- /// <summary>
- /// Duplicates a SculptMesh object. All object properties are copied by value, including lists.
- /// </summary>
- /// <returns></returns>
- public SculptMesh Copy()
- {
- return new SculptMesh(this);
- }
- public SculptMesh(SculptMesh sm)
- {
- coords = new List<Coord>(sm.coords);
- faces = new List<Face>(sm.faces);
- }
- public void Scale(float x, float y, float z)
- {
- int i;
- int numVerts = this.coords.Count;
- Coord m = new Coord(x, y, z);
- for (i = 0; i < numVerts; i++)
- this.coords[i] *= m;
- }
- public void DumpRaw(String path, String name, String title)
- {
- if (path == null)
- return;
- String fileName = name + "_" + title + ".raw";
- String completePath = System.IO.Path.Combine(path, fileName);
- StreamWriter sw = new StreamWriter(completePath);
- for (int i = 0; i < this.faces.Count; i++)
- {
- string s = this.coords[this.faces[i].v1].ToString();
- s += " " + this.coords[this.faces[i].v2].ToString();
- s += " " + this.coords[this.faces[i].v3].ToString();
- sw.WriteLine(s);
- }
- sw.Close();
- }
- }
- }
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