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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using System.Collections.Generic;
- using System.Threading;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim;
- using OpenSim.Region;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Framework;
- using OpenSim.Services.Interfaces;
- //using OpenSim.Framework.Capabilities;
- using Nini.Config;
- using log4net;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
- namespace OpenSim.Region.OptionalModules.ViewerSupport
- {
- public class SimulatorFeaturesHelper
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IEntityTransferModule m_TransferModule;
- private Scene m_scene;
- private struct RegionSend {
- public UUID region;
- public bool send;
- };
- // Using a static cache so that we don't have to perform the time-consuming tests
- // in ShouldSend on Extra SimFeatures that go on the same response but come from
- // different modules.
- // This cached is indexed on the agentID and maps to a list of regions
- private static ExpiringCache<UUID, List<RegionSend>> m_Cache = new ExpiringCache<UUID, List<RegionSend>>();
- private const double TIMEOUT = 1.0; // time in cache
- public SimulatorFeaturesHelper(Scene scene, IEntityTransferModule et)
- {
- m_scene = scene;
- m_TransferModule = et;
- }
- public bool ShouldSend(UUID agentID)
- {
- List<RegionSend> rsendlist;
- RegionSend rsend;
- if (m_Cache.TryGetValue(agentID, out rsendlist))
- {
- rsend = rsendlist.Find(r => r.region == m_scene.RegionInfo.RegionID);
- if (rsend.region != UUID.Zero) // Found it
- {
- return rsend.send;
- }
- }
- // Relatively complex logic for deciding whether to send the extra SimFeature or not.
- // This is because the viewer calls this cap to all sims that it knows about,
- // including the departing sims and non-neighbors (those that are cached).
- rsend.region = m_scene.RegionInfo.RegionID;
- rsend.send = false;
- IClientAPI client = null;
- int counter = 200;
- // Let's wait a little to see if we get a client here
- while (!m_scene.TryGetClient(agentID, out client) && counter-- > 0)
- Thread.Sleep(50);
- if (client != null)
- {
- ScenePresence sp = WaitGetScenePresence(agentID);
- if (sp != null)
- {
- // On the receiving region, the call to this cap may arrive before
- // the agent is root. Make sure we only proceed from here when the agent
- // has been made root
- counter = 200;
- while ((sp.IsInTransit || sp.IsChildAgent) && counter-- > 0)
- {
- Thread.Sleep(50);
- }
- // The viewer calls this cap on the departing sims too. Make sure
- // that we only proceed after the agent is not in transit anymore.
- // The agent must be root and not going anywhere
- if (!sp.IsChildAgent && !m_TransferModule.IsInTransit(agentID))
- rsend.send = true;
- }
- }
- //else
- // m_log.DebugFormat("[XXX]: client is null");
- if (rsendlist == null)
- {
- rsendlist = new List<RegionSend>();
- m_Cache.AddOrUpdate(agentID, rsendlist, TIMEOUT);
- }
- rsendlist.Add(rsend);
- return rsend.send;
- }
- public int UserLevel(UUID agentID)
- {
- int level = 0;
- UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
- if (account != null)
- level = account.UserLevel;
- return level;
- }
- protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
- {
- int ntimes = 20;
- ScenePresence sp = null;
- while ((sp = m_scene.GetScenePresence(agentID)) == null && (ntimes-- > 0))
- Thread.Sleep(1000);
- if (sp == null)
- m_log.WarnFormat(
- "[XXX]: Did not find presence with id {0} in {1} before timeout",
- agentID, m_scene.RegionInfo.RegionName);
- else
- {
- ntimes = 10;
- while (sp.IsInTransit && (ntimes-- > 0))
- Thread.Sleep(1000);
- }
- return sp;
- }
- }
- }
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