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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework
- {
- [Serializable]
- public class WearableCacheItem
- {
- public uint TextureIndex { get; set; }
- public UUID CacheId { get; set; }
- public UUID TextureID { get; set; }
- public AssetBase TextureAsset { get; set; }
- public static WearableCacheItem[] GetDefaultCacheItem()
- {
- int itemmax = AvatarAppearance.TEXTURE_COUNT;
- WearableCacheItem[] retitems = new WearableCacheItem[itemmax];
- for (uint i=0;i<itemmax;i++)
- retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i};
- return retitems;
- }
- public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache)
- {
- List<WearableCacheItem> ret = new List<WearableCacheItem>();
- if (pInput.Type == OSDType.Array)
- {
- OSDArray itemarray = (OSDArray) pInput;
- foreach (OSDMap item in itemarray)
- {
- ret.Add(new WearableCacheItem()
- {
- TextureIndex = item["textureindex"].AsUInteger(),
- CacheId = item["cacheid"].AsUUID(),
- TextureID = item["textureid"].AsUUID()
- });
-
- if (dataCache != null && item.ContainsKey("assetdata"))
- {
- AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString());
- asset.Temporary = true;
- asset.Data = item["assetdata"].AsBinary();
- dataCache.Cache(asset);
- }
- }
- }
- else if (pInput.Type == OSDType.Map)
- {
- OSDMap item = (OSDMap) pInput;
- ret.Add(new WearableCacheItem(){
- TextureIndex = item["textureindex"].AsUInteger(),
- CacheId = item["cacheid"].AsUUID(),
- TextureID = item["textureid"].AsUUID()
- });
- if (dataCache != null && item.ContainsKey("assetdata"))
- {
- string assetCreator = item["assetcreator"].AsString();
- string assetName = item["assetname"].AsString();
- AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator);
- asset.Temporary = true;
- asset.Data = item["assetdata"].AsBinary();
- dataCache.Cache(asset);
- }
- }
- else
- {
- return new WearableCacheItem[0];
- }
- return ret.ToArray();
- }
- public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache)
- {
- OSDArray arr = new OSDArray();
- foreach (WearableCacheItem item in pcacheItems)
- {
- OSDMap itemmap = new OSDMap();
- itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
- itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
- itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
- if (dataCache != null)
- {
- if (dataCache.Check(item.TextureID.ToString()))
- {
- AssetBase assetItem = dataCache.Get(item.TextureID.ToString());
- if (assetItem != null)
- {
- itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data));
- itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID));
- itemmap.Add("assetname", OSD.FromString(assetItem.Name));
- }
- }
- }
- arr.Add(itemmap);
- }
- return arr;
- }
- public static OSDArray BakedToOSD(WearableCacheItem[] pcacheItems)
- {
- if (pcacheItems.Length < AvatarAppearance.BAKE_INDICES[AvatarAppearance.BAKE_INDICES.Length - 1])
- return null;
- OSDArray arr = new OSDArray();
- for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
- {
- int idx = AvatarAppearance.BAKE_INDICES[i];
- WearableCacheItem item = pcacheItems[idx];
- OSDMap itemmap = new OSDMap();
- itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex));
- itemmap.Add("cacheid", OSD.FromUUID(item.CacheId));
- itemmap.Add("textureid", OSD.FromUUID(item.TextureID));
- /*
- if (item.TextureAsset != null)
- {
- itemmap.Add("assetdata", OSD.FromBinary(item.TextureAsset.Data));
- itemmap.Add("assetcreator", OSD.FromString(item.TextureAsset.CreatorID));
- itemmap.Add("assetname", OSD.FromString(item.TextureAsset.Name));
- }
- */
- arr.Add(itemmap);
- }
- return arr;
- }
- public static WearableCacheItem[] BakedFromOSD(OSD pInput)
- {
- WearableCacheItem[] pcache = WearableCacheItem.GetDefaultCacheItem();
- if (pInput.Type == OSDType.Array)
- {
- OSDArray itemarray = (OSDArray)pInput;
- foreach (OSDMap item in itemarray)
- {
- int idx = (int)item["textureindex"].AsUInteger();
- if (idx < 0 || idx > pcache.Length)
- continue;
- pcache[idx].CacheId = item["cacheid"].AsUUID();
- pcache[idx].TextureID = item["textureid"].AsUUID();
- /*
- if (item.ContainsKey("assetdata"))
- {
- AssetBase asset = new AssetBase(item["textureid"].AsUUID(), "BakedTexture", (sbyte)AssetType.Texture, UUID.Zero.ToString());
- asset.Temporary = true;
- asset.Local = true;
- asset.Data = item["assetdata"].AsBinary();
- pcache[idx].TextureAsset = asset;
- }
- else
- */
- pcache[idx].TextureAsset = null;
- }
- }
- return pcache;
- }
- public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems)
- {
- for (int i = 0; i < pcacheItems.Length; i++)
- {
- if (pcacheItems[i].TextureIndex == pTextureIndex)
- return pcacheItems[i];
- }
- return null;
- }
- public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems)
- {
- for (int i = 0; i < pcacheItems.Length; i++)
- {
- if (pcacheItems[i].CacheId == pCacheId)
- return pcacheItems[i];
- }
- return null;
- }
- public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems)
- {
- for (int i = 0; i < pcacheItems.Length; i++)
- {
- if (pcacheItems[i].TextureID == pTextureId)
- return pcacheItems[i];
- }
- return null;
- }
- }
- }
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