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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using System.Reflection;
- using System.Xml;
- using System.Diagnostics;
- using System.Xml.Schema;
- using System.Xml.Serialization;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// A dictionary containing task inventory items. Indexed by item UUID.
- /// </summary>
- /// <remarks>
- /// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
- /// iterating over it.
- /// </remarks>
- public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>,
- ICloneable, IXmlSerializable
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private Thread LockedByThread;
- // private string WriterStack;
- // private Dictionary<Thread, string> ReadLockers =
- // new Dictionary<Thread, string>();
- /// <value>
- /// An advanced lock for inventory data
- /// </value>
- private volatile System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
- /// <summary>
- /// Are we readlocked by the calling thread?
- /// </summary>
- public bool IsReadLockedByMe()
- {
- if (m_itemLock.RecursiveReadCount > 0)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- /// <summary>
- /// Lock our inventory list for reading (many can read, one can write)
- /// </summary>
- public void LockItemsForRead(bool locked)
- {
- if (locked)
- {
- if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
- {
- if (!LockedByThread.IsAlive)
- {
- //Locked by dead thread, reset.
- m_itemLock = new System.Threading.ReaderWriterLockSlim();
- }
- }
- if (m_itemLock.RecursiveReadCount > 0)
- {
- m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
- try
- {
- // That call stack is useful for end users only. RealProgrammers need a full dump. Commented.
- // StackTrace stackTrace = new StackTrace(); // get call stack
- // StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
- //
- // // write call stack method names
- // foreach (StackFrame stackFrame in stackFrames)
- // {
- // m_log.Error("[SceneObjectGroup.m_parts] "+(stackFrame.GetMethod().Name)); // write method name
- // }
- // The below is far more useful
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
- // System.Console.WriteLine("------------------------------------------");
- // foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
- // {
- // System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
- // System.Console.WriteLine("------------------------------------------");
- // }
- }
- catch
- {}
- m_itemLock.ExitReadLock();
- }
- if (m_itemLock.RecursiveWriteCount > 0)
- {
- m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
- // try
- // {
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
- // System.Console.WriteLine("------------------------------------------");
- // }
- // catch
- // {}
- m_itemLock.ExitWriteLock();
- }
-
- while (!m_itemLock.TryEnterReadLock(60000))
- {
- m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
- //if (m_itemLock.IsWriteLockHeld)
- //{
- m_itemLock = new System.Threading.ReaderWriterLockSlim();
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
- // System.Console.WriteLine("------------------------------------------");
- // LockedByThread = null;
- // ReadLockers.Clear();
- //}
- }
- // ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
- }
- else
- {
- if (m_itemLock.RecursiveReadCount>0)
- {
- m_itemLock.ExitReadLock();
- }
- // if (m_itemLock.RecursiveReadCount == 0)
- // ReadLockers.Remove(Thread.CurrentThread);
- }
- }
- /// <summary>
- /// Lock our inventory list for writing (many can read, one can write)
- /// </summary>
- public void LockItemsForWrite(bool locked)
- {
- if (locked)
- {
- //Enter a write lock, wait indefinately for one to open.
- if (m_itemLock.RecursiveReadCount > 0)
- {
- m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
- m_itemLock.ExitReadLock();
- }
- if (m_itemLock.RecursiveWriteCount > 0)
- {
- m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
- m_itemLock.ExitWriteLock();
- }
- while (!m_itemLock.TryEnterWriteLock(60000))
- {
- if (m_itemLock.IsWriteLockHeld)
- {
- m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("Locker's call stack:\n" + WriterStack);
- // System.Console.WriteLine("------------------------------------------");
- }
- else
- {
- m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by a reader. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
- // System.Console.WriteLine("------------------------------------------");
- // System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
- // System.Console.WriteLine("------------------------------------------");
- // foreach (KeyValuePair<Thread, string> kvp in ReadLockers)
- // {
- // System.Console.WriteLine("Locker name {0} call stack:\n" + kvp.Value, kvp.Key.Name);
- // System.Console.WriteLine("------------------------------------------");
- // }
- }
- m_itemLock = new System.Threading.ReaderWriterLockSlim();
- // ReadLockers.Clear();
- }
- LockedByThread = Thread.CurrentThread;
- // WriterStack = Environment.StackTrace;
- }
- else
- {
- if (m_itemLock.RecursiveWriteCount > 0)
- {
- m_itemLock.ExitWriteLock();
- }
- }
- }
- #region ICloneable Members
- public Object Clone()
- {
- TaskInventoryDictionary clone = new TaskInventoryDictionary();
- m_itemLock.EnterReadLock();
- foreach (UUID uuid in Keys)
- {
- clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
- }
- m_itemLock.ExitReadLock();
- return clone;
- }
- #endregion
- // The alternative of simply serializing the list doesn't appear to work on mono, since
- // we get a
- //
- // System.TypeInitializationException: An exception was thrown by the type initializer for OpenSim.Framework.TaskInventoryDictionary ---> System.ArgumentOutOfRangeException: < 0
- // Parameter name: length
- // at System.String.Substring (Int32 startIndex, Int32 length) [0x00088] in /build/buildd/mono-1.2.4/mcs/class/corlib/System/String.cs:381
- // at System.Xml.Serialization.TypeTranslator.GetTypeData (System.Type runtimeType, System.String xmlDataType) [0x001f6] in /build/buildd/mono-1.2.4/mcs/class/System.XML/System.Xml.Serialization/TypeTranslator.cs:217
- // ...
- // private static XmlSerializer tiiSerializer
- // = new XmlSerializer(typeof(Dictionary<UUID, TaskInventoryItem>.ValueCollection));
- // see IXmlSerializable
- #region IXmlSerializable Members
- public XmlSchema GetSchema()
- {
- return null;
- }
- // see IXmlSerializable
- public void ReadXml(XmlReader reader)
- {
- // m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name);
- if (!reader.IsEmptyElement)
- {
- reader.Read();
- while (tiiSerializer.CanDeserialize(reader))
- {
- TaskInventoryItem item = (TaskInventoryItem) tiiSerializer.Deserialize(reader);
- Add(item.ItemID, item);
- //m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID);
- }
- // m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count);
- }
- // else
- // {
- // m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name);
- // }
- // For some .net implementations, this last read is necessary so that we advance beyond the end tag
- // of the element wrapping this object so that the rest of the serialization can complete normally.
- reader.Read();
- // m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node after actions, {0}", reader.Name);
- }
- // see IXmlSerializable
- public void WriteXml(XmlWriter writer)
- {
- lock (this)
- {
- foreach (TaskInventoryItem item in Values)
- {
- tiiSerializer.Serialize(writer, item);
- }
- }
- //tiiSerializer.Serialize(writer, Values);
- }
- #endregion
- // see ICloneable
- }
- }
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