CompoundAuthentication.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Collections.Specialized;
  30. using System.Linq;
  31. using System.Net;
  32. namespace OpenSim.Framework.ServiceAuth
  33. {
  34. public class CompoundAuthentication : IServiceAuth
  35. {
  36. public string Name { get { return "Compound"; } }
  37. private List<IServiceAuth> m_authentications = new List<IServiceAuth>();
  38. public int Count { get { return m_authentications.Count; } }
  39. public List<IServiceAuth> GetAuthentors()
  40. {
  41. return new List<IServiceAuth>(m_authentications);
  42. }
  43. public void AddAuthenticator(IServiceAuth auth)
  44. {
  45. m_authentications.Add(auth);
  46. }
  47. public void RemoveAuthenticator(IServiceAuth auth)
  48. {
  49. m_authentications.Remove(auth);
  50. }
  51. public void AddAuthorization(NameValueCollection headers)
  52. {
  53. foreach (IServiceAuth auth in m_authentications)
  54. auth.AddAuthorization(headers);
  55. }
  56. public bool Authenticate(string data)
  57. {
  58. return m_authentications.TrueForAll(a => a.Authenticate(data));
  59. }
  60. public bool Authenticate(NameValueCollection requestHeaders, AddHeaderDelegate d, out HttpStatusCode statusCode)
  61. {
  62. foreach (IServiceAuth auth in m_authentications)
  63. {
  64. if (!auth.Authenticate(requestHeaders, d, out statusCode))
  65. return false;
  66. }
  67. statusCode = HttpStatusCode.OK;
  68. return true;
  69. }
  70. }
  71. }