AvatarAttachment.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenMetaverse.StructuredData;
  30. namespace OpenSim.Framework
  31. {
  32. public class AvatarAttachment
  33. {
  34. public int AttachPoint;
  35. public UUID ItemID;
  36. public UUID AssetID;
  37. public AvatarAttachment(AvatarAttachment attach)
  38. {
  39. AttachPoint = attach.AttachPoint;
  40. ItemID = attach.ItemID;
  41. AssetID = attach.AssetID;
  42. }
  43. public AvatarAttachment(int point, UUID item, UUID asset)
  44. {
  45. AttachPoint = point;
  46. ItemID = item;
  47. AssetID = asset;
  48. }
  49. public AvatarAttachment(OSDMap args)
  50. {
  51. Unpack(args);
  52. }
  53. public OSDMap Pack()
  54. {
  55. OSDMap attachdata = new OSDMap();
  56. attachdata["point"] = OSD.FromInteger(AttachPoint);
  57. attachdata["item"] = OSD.FromUUID(ItemID);
  58. attachdata["asset"] = OSD.FromUUID(AssetID);
  59. return attachdata;
  60. }
  61. public void Unpack(OSDMap args)
  62. {
  63. if (args["point"] != null)
  64. AttachPoint = args["point"].AsInteger();
  65. ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero;
  66. AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero;
  67. }
  68. }
  69. }