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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using log4net.Config;
- using NUnit.Framework;
- using NUnit.Framework.Constraints;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Tests.Common;
- using System.Data.Common;
- using log4net;
- // DBMS-specific:
- using MySql.Data.MySqlClient;
- using OpenSim.Data.MySQL;
- using Mono.Data.Sqlite;
- using OpenSim.Data.SQLite;
- namespace OpenSim.Data.Tests
- {
- [TestFixture(Description = "Asset store tests (SQLite)")]
- public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
- {
- }
- [TestFixture(Description = "Asset store tests (MySQL)")]
- public class MySqlAssetTests : AssetTests<MySqlConnection, MySQLAssetData>
- {
- }
- public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
- where TConn : DbConnection, new()
- where TAssetData : AssetDataBase, new()
- {
- TAssetData m_db;
- public UUID uuid1 = UUID.Random();
- public UUID uuid2 = UUID.Random();
- public UUID uuid3 = UUID.Random();
- public string critter1 = UUID.Random().ToString();
- public string critter2 = UUID.Random().ToString();
- public string critter3 = UUID.Random().ToString();
- public byte[] data1 = new byte[100];
- PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>()
- .DontScramble(x => x.ID)
- .DontScramble(x => x.Type)
- .DontScramble(x => x.FullID)
- .DontScramble(x => x.Metadata.ID)
- .DontScramble(x => x.Metadata.CreatorID)
- .DontScramble(x => x.Metadata.ContentType)
- .DontScramble(x => x.Metadata.FullID)
- .DontScramble(x => x.Data);
- protected override void InitService(object service)
- {
- ClearDB();
- m_db = (TAssetData)service;
- m_db.Initialise(m_connStr);
- }
- private void ClearDB()
- {
- DropTables("assets");
- ResetMigrations("AssetStore");
- }
- [Test]
- public void T001_LoadEmpty()
- {
- TestHelpers.InMethod();
- bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 });
- Assert.IsFalse(exist[0]);
- Assert.IsFalse(exist[1]);
- Assert.IsFalse(exist[2]);
- }
- [Test]
- public void T010_StoreReadVerifyAssets()
- {
- TestHelpers.InMethod();
-
- AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
- AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
- AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
- a1.Data = data1;
- a2.Data = data1;
- a3.Data = data1;
- scrambler.Scramble(a1);
- scrambler.Scramble(a2);
- scrambler.Scramble(a3);
- m_db.StoreAsset(a1);
- m_db.StoreAsset(a2);
- m_db.StoreAsset(a3);
-
- AssetBase a1a = m_db.GetAsset(uuid1);
- Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
- AssetBase a2a = m_db.GetAsset(uuid2);
- Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
- AssetBase a3a = m_db.GetAsset(uuid3);
- Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
- scrambler.Scramble(a1a);
- scrambler.Scramble(a2a);
- scrambler.Scramble(a3a);
- m_db.StoreAsset(a1a);
- m_db.StoreAsset(a2a);
- m_db.StoreAsset(a3a);
- AssetBase a1b = m_db.GetAsset(uuid1);
- Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
- AssetBase a2b = m_db.GetAsset(uuid2);
- Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
- AssetBase a3b = m_db.GetAsset(uuid3);
- Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
- bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 });
- Assert.IsTrue(exist[0]);
- Assert.IsTrue(exist[1]);
- Assert.IsTrue(exist[2]);
- List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000);
- Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!");
- // It is possible that the Asset table is filled with data, in which case we don't try to find "our"
- // assets there:
- if (metadatas.Count < 1000)
- {
- AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
- Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
- Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
- Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
- Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
- Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
- }
- }
- [Test]
- public void T020_CheckForWeirdCreatorID()
- {
- TestHelpers.InMethod();
-
- // It is expected that eventually the CreatorID might be an arbitrary string (an URI)
- // rather than a valid UUID (?). This test is to make sure that the database layer does not
- // attempt to convert CreatorID to GUID, but just passes it both ways as a string.
- AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1);
- AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!");
- AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, "");
- a1.Data = data1;
- a2.Data = data1;
- a3.Data = data1;
- m_db.StoreAsset(a1);
- m_db.StoreAsset(a2);
- m_db.StoreAsset(a3);
- AssetBase a1a = m_db.GetAsset(uuid1);
- Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
- AssetBase a2a = m_db.GetAsset(uuid2);
- Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
- AssetBase a3a = m_db.GetAsset(uuid3);
- Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
- }
- }
- }
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