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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Reflection;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using OSDArray = OpenMetaverse.StructuredData.OSDArray;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- using log4net;
- namespace OpenSim.Capabilities.Handlers
- {
- public class FetchInventory2Handler
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IInventoryService m_inventoryService;
- private UUID m_agentID;
- public FetchInventory2Handler(IInventoryService invService, UUID agentId)
- {
- m_inventoryService = invService;
- m_agentID = agentId;
- }
- public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- //m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request);
- OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
- OSDArray itemsRequested = (OSDArray)requestmap["items"];
- string reply;
- LLSDFetchInventory llsdReply = new LLSDFetchInventory();
- UUID[] itemIDs = new UUID[itemsRequested.Count];
- int i = 0;
- foreach (OSDMap osdItemId in itemsRequested)
- {
- itemIDs[i++] = osdItemId["item_id"].AsUUID();
- }
- InventoryItemBase[] items = null;
- if (m_agentID != UUID.Zero)
- {
- items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
- if (items == null)
- {
- // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
- m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
- items = new InventoryItemBase[itemsRequested.Count];
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = m_agentID;
- foreach (UUID id in itemIDs)
- {
- item.ID = id;
- items[i++] = m_inventoryService.GetItem(item);
- }
- }
- }
- else
- {
- items = new InventoryItemBase[itemsRequested.Count];
- InventoryItemBase item = new InventoryItemBase();
- foreach (UUID id in itemIDs)
- {
- item.ID = id;
- items[i++] = m_inventoryService.GetItem(item);
- }
- }
- foreach (InventoryItemBase item in items)
- {
- if (item != null)
- {
- // We don't know the agent that this request belongs to so we'll use the agent id of the item
- // which will be the same for all items.
- llsdReply.agent_id = item.Owner;
- llsdReply.items.Array.Add(ConvertInventoryItem(item));
- }
- }
- reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
- return reply;
- }
- /// <summary>
- /// Convert an internal inventory item object into an LLSD object.
- /// </summary>
- /// <param name="invItem"></param>
- /// <returns></returns>
- private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
- {
- LLSDInventoryItem llsdItem = new LLSDInventoryItem();
- llsdItem.asset_id = invItem.AssetID;
- llsdItem.created_at = invItem.CreationDate;
- llsdItem.desc = invItem.Description;
- llsdItem.flags = ((int)invItem.Flags) & 0xff;
- llsdItem.item_id = invItem.ID;
- llsdItem.name = invItem.Name;
- llsdItem.parent_id = invItem.Folder;
- llsdItem.type = invItem.AssetType;
- llsdItem.inv_type = invItem.InvType;
- llsdItem.permissions = new LLSDPermissions();
- llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
- llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
- llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
- llsdItem.permissions.group_id = invItem.GroupID;
- llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
- llsdItem.permissions.is_owner_group = invItem.GroupOwned;
- llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
- llsdItem.permissions.owner_id = invItem.Owner;
- llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
- llsdItem.sale_info = new LLSDSaleInfo();
- llsdItem.sale_info.sale_price = invItem.SalePrice;
- llsdItem.sale_info.sale_type = invItem.SaleType;
- return llsdItem;
- }
- }
- }
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