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FriendsService.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenSim.Framework;
  29. using System;
  30. using System.Collections.Generic;
  31. using OpenSim.Services.Interfaces;
  32. using OpenSim.Data;
  33. using Nini.Config;
  34. using log4net;
  35. using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
  36. namespace OpenSim.Services.Friends
  37. {
  38. public class FriendsService : FriendsServiceBase, IFriendsService
  39. {
  40. public FriendsService(IConfigSource config) : base(config)
  41. {
  42. }
  43. public virtual FriendInfo[] GetFriends(UUID PrincipalID)
  44. {
  45. FriendsData[] data = m_Database.GetFriends(PrincipalID);
  46. List<FriendInfo> info = new List<FriendInfo>();
  47. foreach (FriendsData d in data)
  48. {
  49. FriendInfo i = new FriendInfo();
  50. i.PrincipalID = new UUID(d.PrincipalID);
  51. i.Friend = d.Friend;
  52. i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
  53. i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
  54. info.Add(i);
  55. }
  56. return info.ToArray();
  57. }
  58. public virtual FriendInfo[] GetFriends(string PrincipalID)
  59. {
  60. FriendsData[] data = m_Database.GetFriends(PrincipalID);
  61. List<FriendInfo> info = new List<FriendInfo>();
  62. foreach (FriendsData d in data)
  63. {
  64. FriendInfo i = new FriendInfo();
  65. if (!UUID.TryParse(d.PrincipalID, out i.PrincipalID))
  66. {
  67. string tmp = string.Empty;
  68. if (!Util.ParseUniversalUserIdentifier(d.PrincipalID, out i.PrincipalID, out tmp, out tmp, out tmp, out tmp))
  69. // bad record. ignore this entry
  70. continue;
  71. }
  72. i.Friend = d.Friend;
  73. i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
  74. i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
  75. info.Add(i);
  76. }
  77. return info.ToArray();
  78. }
  79. public virtual bool StoreFriend(string PrincipalID, string Friend, int flags)
  80. {
  81. FriendsData d = new FriendsData();
  82. d.PrincipalID = PrincipalID;
  83. d.Friend = Friend;
  84. d.Data = new Dictionary<string, string>();
  85. d.Data["Flags"] = flags.ToString();
  86. return m_Database.Store(d);
  87. }
  88. public bool Delete(string principalID, string friend)
  89. {
  90. return m_Database.Delete(principalID, friend);
  91. }
  92. public virtual bool Delete(UUID PrincipalID, string Friend)
  93. {
  94. return m_Database.Delete(PrincipalID, Friend);
  95. }
  96. }
  97. }