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MockScene.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Net;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Scenes;
  31. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  32. namespace OpenSim.Region.ClientStack.LindenUDP.Tests
  33. {
  34. /// <summary>
  35. /// Mock scene for unit tests
  36. /// </summary>
  37. public class MockScene : SceneBase
  38. {
  39. public int ObjectNameCallsReceived
  40. {
  41. get { return m_objectNameCallsReceived; }
  42. }
  43. protected int m_objectNameCallsReceived;
  44. public MockScene() : base(new RegionInfo(1000, 1000, null, null))
  45. {
  46. m_regStatus = RegionStatus.Up;
  47. }
  48. public override void Update(int frames) {}
  49. public override void LoadWorldMap() {}
  50. public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type)
  51. {
  52. client.OnObjectName += RecordObjectNameCall;
  53. // FIXME
  54. return null;
  55. }
  56. public override bool CloseAgent(UUID agentID, bool force) { return true; }
  57. public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; }
  58. public override void OtherRegionUp(GridRegion otherRegion) { }
  59. public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; }
  60. /// <summary>
  61. /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received
  62. /// </summary>
  63. protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message)
  64. {
  65. m_objectNameCallsReceived++;
  66. }
  67. }
  68. }