Justin Clark-Casey (justincc) 42bdf44658 Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 11 年 前
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AssemblyInfo.cs 42bdf44658 Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 11 年 前
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the 11 年 前
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 年 前
NullPhysicsScene.cs 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 13 年 前
PhysicsActor.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 年 前
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 年 前
PhysicsPluginManager.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 年 前
PhysicsScene.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 年 前
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 年 前
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 年 前
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) 14 年 前
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 12 年 前