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Animation
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4cde02a2a3
Implement most effects of AGENT_CONTROL_STOP
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11 years ago |
Scripting
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2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
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11 years ago |
Serialization
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7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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11 years ago |
Tests
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8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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10 years ago |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 years ago |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 years ago |
AsyncSceneObjectGroupDeleter.cs
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b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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11 years ago |
Border.cs
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93206ef0fa
Add "show borders" command to show the borders of a region.
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11 years ago |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 years ago |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 years ago |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 years ago |
EntityManager.cs
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0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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12 years ago |
EventManager.cs
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 years ago |
KeyframeMotion.cs
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af9b17c545
minor: remove mono compiler warnings related to keyframe code
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11 years ago |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 years ago |
RegionStatsHandler.cs
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e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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11 years ago |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Scene.Inventory.cs
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91fd9c4670
Refactored: use a single function to apply an object's folded permissions to its main permissions
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11 years ago |
Scene.PacketHandlers.cs
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0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
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11 years ago |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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12 years ago |
Scene.cs
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8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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10 years ago |
SceneBase.cs
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2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 years ago |
SceneCommunicationService.cs
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b4f1b9acf6
Guard against unauthorized agent deletes.
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11 years ago |
SceneGraph.cs
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7da10850b0
Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed.
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11 years ago |
SceneManager.cs
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25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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11 years ago |
SceneObjectGroup.Inventory.cs
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67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
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11 years ago |
SceneObjectGroup.cs
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da47bcae3e
When moving the root prim of an attachment: a) Change the attach position; b) Move the other prims in the reverse direction to compensate
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11 years ago |
SceneObjectPart.cs
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13f31fdf85
Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory.
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11 years ago |
SceneObjectPartInventory.cs
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91fd9c4670
Refactored: use a single function to apply an object's folded permissions to its main permissions
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11 years ago |
ScenePresence.cs
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3bc669ffc7
Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls
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10 years ago |
ScenePresenceStateMachine.cs
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857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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11 years ago |
SimStatsReporter.cs
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23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
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11 years ago |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 years ago |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 years ago |
UuidGatherer.cs
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e7a294e739
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
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11 years ago |