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Caps
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878ce1e6b2
This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:
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11 years ago |
DynamicAttributes
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f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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11 years ago |
EntityTransfer
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b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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11 years ago |
InterfaceCommander
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17440d8a29
Added option for UUID as command parameters. This lets the command handle the UUID parsing and type checking before the command is executed.
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11 years ago |
InventoryAccess
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88f01a4130
When creating a coalesced object, set its permissions to the lowest-common-denominator of all the sub-objects
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11 years ago |
Library
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c358d5d168
Changed a few bits in Inventory/Archiver/InventoryArchiveReadRequest.cs to be less dependent on a Scene.
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11 years ago |
Monitoring
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b272b91317
minor: Fix mono compiler warning in MonitorModule
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11 years ago |
Search
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63f6c8f27c
Removed commented lines and useless debug message
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11 years ago |
ServiceThrottle
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894554faf6
Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse.
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11 years ago |
Statistics
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1dd2d432f1
For those people collecting and comparing logfiles from servers scattered
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11 years ago |
UserManagement
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7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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11 years ago |