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- ;;
- ;; Please don't change this file.
- ;; All optional settings are in StandaloneCommon.ini.example,
- ;; which you can copy and change.
- ;;
- [Modules]
- AssetServices = "LocalAssetServicesConnector"
- InventoryServices = "LocalInventoryServicesConnector"
- NeighbourServices = "LocalNeighbourServicesConnector"
- AuthenticationServices = "LocalAuthenticationServicesConnector"
- AuthorizationServices = "LocalAuthorizationServicesConnector"
- GridServices = "LocalGridServicesConnector"
- PresenceServices = "LocalPresenceServicesConnector"
- UserAccountServices = "LocalUserAccountServicesConnector"
- GridUserServices = "LocalGridUserServicesConnector"
- SimulationServices = "LocalSimulationConnectorModule"
- AvatarServices = "LocalAvatarServicesConnector"
- EntityTransferModule = "BasicEntityTransferModule"
- InventoryAccessModule = "BasicInventoryAccessModule"
- MapImageService = "MapImageServiceModule"
- SearchModule = "BasicSearchModule"
- LibraryModule = true
- LLLoginServiceInConnector = true
- GridInfoServiceInConnector = true
- MapImageServiceInConnector = true
- [SimulationService]
- ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
- ; It is used to control the teleport handoff process.
- ; Valid values are
- ; "SIMULATION/0.2"
- ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
- ; - this protocol is more efficient than "SIMULATION/0.1"
- ; "SIMULATION/0.1"
- ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
- ConnectorProtocolVersion = "SIMULATION/0.2"
- [SimulationDataStore]
- LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
- [EstateDataStore]
- LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
- [AssetService]
- LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
- [InventoryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
- [LibraryService]
- LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
- LibraryName = "OpenSim Library"
- DefaultLibrary = "./inventory/Libraries.xml"
- [AvatarService]
- LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
- [AuthenticationService]
- LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- [GridService]
- LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
- Realm = "regions"
- StorageProvider = "OpenSim.Data.Null.dll"
- [PresenceService]
- LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
- StorageProvider = "OpenSim.Data.Null.dll"
- [UserAccountService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- ;; These are for creating new accounts
- AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
- ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
- CreateDefaultAvatarEntries = true
- [GridUserService]
- LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
- [FriendsService]
- LocalServiceModule = "OpenSim.Services.FriendsService.dll"
- [Friends]
- Connector = "OpenSim.Services.FriendsService.dll"
- [LoginService]
- LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
- UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
- GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
- AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
- InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
- PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
- GridService = "OpenSim.Services.GridService.dll:GridService"
- AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
- FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
- WelcomeMessage = "Welcome, Avatar!"
- ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
- ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
- ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
- ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
- ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
- ;; Options are
- ;; "none" no DST
- ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
- ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
- ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
- DSTZone = "America/Los_Angeles;Pacific Standard Time"
- [MapImageService]
- LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
- ; in minutes
- RefreshTime = 60
- ;; This should always be the very last thing on this file
- [Includes]
- Include-Common = "config-include/StandaloneCommon.ini"
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