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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Scripting.WorldComm;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.ScriptEngine.XEngine;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
- {
- /// <summary>
- /// Test that co-operative script thread termination is working correctly.
- /// </summary>
- [TestFixture]
- public class CoopTerminationTests : OpenSimTestCase
- {
- private TestScene m_scene;
- private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
- private AutoResetEvent m_chatEvent;
- private AutoResetEvent m_stoppedEvent;
- private OSChatMessage m_osChatMessageReceived;
- /// <summary>
- /// Number of chat messages received so far. Reset before each test.
- /// </summary>
- private int m_chatMessagesReceived;
- /// <summary>
- /// Number of chat messages expected. m_chatEvent is not fired until this number is reached or exceeded.
- /// </summary>
- private int m_chatMessagesThreshold;
- [SetUp]
- public void Init()
- {
- m_osChatMessageReceived = null;
- m_chatMessagesReceived = 0;
- m_chatMessagesThreshold = 0;
- m_chatEvent = new AutoResetEvent(false);
- m_stoppedEvent = new AutoResetEvent(false);
- //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
- // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
- m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
- IniConfigSource configSource = new IniConfigSource();
-
- IConfig startupConfig = configSource.AddConfig("Startup");
- startupConfig.Set("DefaultScriptEngine", "XEngine");
- IConfig xEngineConfig = configSource.AddConfig("XEngine");
- xEngineConfig.Set("Enabled", "true");
- xEngineConfig.Set("StartDelay", "0");
- // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
- // to AssemblyResolver.OnAssemblyResolve fails.
- xEngineConfig.Set("AppDomainLoading", "false");
- xEngineConfig.Set("ScriptStopStrategy", "co-op");
- // Make sure loops aren't actually being terminated by a script delay wait.
- xEngineConfig.Set("ScriptDelayFactor", 0);
- // This is really just set for debugging the test.
- xEngineConfig.Set("WriteScriptSourceToDebugFile", true);
- // Set to false if we need to debug test so the old scripts don't get wiped before each separate test
- // xEngineConfig.Set("DeleteScriptsOnStartup", false);
- // This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination
- // has an effect - without it tests will fail due to a 120 second wait for the event to finish.
- xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000);
- m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource);
- SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
- m_scene.StartScripts();
- }
- /// <summary>
- /// Test co-operative termination on derez of an object containing a script with a long-running event.
- /// </summary>
- /// <remarks>
- /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
- /// within the build itself.
- /// </remarks>
- [Test]
- public void TestStopOnLongSleep()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- llSay(0, ""Thin Lizzy"");
- llSleep(60);
- }
- }";
- TestStop(script);
- }
- [Test]
- public void TestNoStopOnSingleStatementForLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- for (i = 0; i <= 1; i++) llSay(0, ""Iter "" + (string)i);
- }
- }";
- TestSingleStatementNoStop(script);
- }
- [Test]
- public void TestStopOnLongSingleStatementForLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- for (i = 0; i < 2147483647; i++) llSay(0, ""Iter "" + (string)i);
- }
- }";
- TestStop(script);
- }
- [Test]
- public void TestStopOnLongCompoundStatementForLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
-
- for (i = 0; i < 2147483647; i++)
- {
- llSay(0, ""Iter "" + (string)i);
- }
- }
- }";
- TestStop(script);
- }
- [Test]
- public void TestNoStopOnSingleStatementWhileLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- while (i < 2) llSay(0, ""Iter "" + (string)i++);
- }
- }";
- TestSingleStatementNoStop(script);
- }
- [Test]
- public void TestStopOnLongSingleStatementWhileLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
- while (1 == 1)
- llSay(0, ""Iter "" + (string)i++);
- }
- }";
- TestStop(script);
- }
- [Test]
- public void TestStopOnLongCompoundStatementWhileLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
- while (1 == 1)
- {
- llSay(0, ""Iter "" + (string)i++);
- }
- }
- }";
- TestStop(script);
- }
- [Test]
- public void TestNoStopOnSingleStatementDoWhileLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- do llSay(0, ""Iter "" + (string)i++);
- while (i < 2);
- }
- }";
- TestSingleStatementNoStop(script);
- }
- [Test]
- public void TestStopOnLongSingleStatementDoWhileLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
- do llSay(0, ""Iter "" + (string)i++);
- while (1 == 1);
- }
- }";
- TestStop(script);
- }
- [Test]
- public void TestStopOnLongCompoundStatementDoWhileLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
- do
- {
- llSay(0, ""Iter "" + (string)i++);
- } while (1 == 1);
- }
- }";
- TestStop(script);
- }
- [Test]
- public void TestStopOnInfiniteJumpLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
- @p1;
- llSay(0, ""Iter "" + (string)i++);
- jump p1;
- }
- }";
- TestStop(script);
- }
- // Disabling for now as these are not particularly useful tests (since they fail due to stack overflow before
- // termination can even be tried.
- // [Test]
- public void TestStopOnInfiniteUserFunctionCallLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"
- integer i = 0;
- ufn1()
- {
- llSay(0, ""Iter ufn1() "" + (string)i++);
- ufn1();
- }
- default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
- ufn1();
- }
- }";
- TestStop(script);
- }
- // Disabling for now as these are not particularly useful tests (since they fail due to stack overflow before
- // termination can even be tried.
- // [Test]
- public void TestStopOnInfiniteManualEventCallLoop()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string script =
- @"default
- {
- state_entry()
- {
- integer i = 0;
- llSay(0, ""Thin Lizzy"");
- llSay(0, ""Iter"" + (string)i++);
- default_event_state_entry();
- }
- }";
- TestStop(script);
- }
- private SceneObjectPart CreateScript(string script, string itemName, UUID userId)
- {
- // UUID objectId = TestHelpers.ParseTail(0x100);
- // UUID itemId = TestHelpers.ParseTail(0x3);
- SceneObjectGroup so
- = SceneHelpers.CreateSceneObject(1, userId, string.Format("Object for {0}", itemName), 0x100);
- m_scene.AddNewSceneObject(so, true);
- InventoryItemBase itemTemplate = new InventoryItemBase();
- // itemTemplate.ID = itemId;
- itemTemplate.Name = itemName;
- itemTemplate.Folder = so.UUID;
- itemTemplate.InvType = (int)InventoryType.LSL;
- m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
- return m_scene.RezNewScript(userId, itemTemplate, script);
- }
- private void TestSingleStatementNoStop(string script)
- {
- // In these tests we expect to see at least 2 chat messages to confirm that the loop is working properly.
- m_chatMessagesThreshold = 2;
- UUID userId = TestHelpers.ParseTail(0x1);
- // UUID objectId = TestHelpers.ParseTail(0x100);
- // UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = "TestNoStop";
- SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
- // Wait for the script to start the event before we try stopping it.
- m_chatEvent.WaitOne(60000);
- if (m_osChatMessageReceived == null)
- Assert.Fail("Script did not start");
- else
- Assert.That(m_chatMessagesReceived, Is.EqualTo(2));
- bool running;
- TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
- Assert.That(
- SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
- Assert.That(running, Is.True);
- }
- private void TestStop(string script)
- {
- // In these tests we're only interested in the first message to confirm that the script has started.
- m_chatMessagesThreshold = 1;
- UUID userId = TestHelpers.ParseTail(0x1);
- // UUID objectId = TestHelpers.ParseTail(0x100);
- // UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = "TestStop";
- SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
- TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
- // Wait for the script to start the event before we try stopping it.
- m_chatEvent.WaitOne(60000);
- if (m_osChatMessageReceived != null)
- Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
- else
- Assert.Fail("Script did not start");
- // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
- // executes llSay() but has not started the next statement before we try to stop it.
- Thread.Sleep(1000);
- // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
- // stopped. This kind of multi-threading is far from ideal in a regression test.
- new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
- if (!m_stoppedEvent.WaitOne(30000))
- Assert.Fail("Script did not co-operatively stop.");
- bool running;
- TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
- Assert.That(
- SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
- Assert.That(running, Is.False);
- }
- private void OnChatFromWorld(object sender, OSChatMessage oscm)
- {
- Console.WriteLine("Got chat [{0}]", oscm.Message);
- m_osChatMessageReceived = oscm;
- if (++m_chatMessagesReceived >= m_chatMessagesThreshold)
- {
- m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
- m_chatEvent.Set();
- }
- }
- }
- }
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