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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.IO;
- using System.CodeDom.Compiler;
- using System.Collections.Generic;
- using Microsoft.CSharp;
- using NUnit.Framework;
- using OpenSim.Region.ScriptEngine.Shared.CodeTools;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
- {
- /// <summary>
- /// Tests the LSL compiler. Among other things, test that error messages
- /// generated by the C# compiler can be mapped to prper lines/columns in
- /// the LSL source.
- /// </summary>
- [TestFixture]
- public class CompilerTest : OpenSimTestCase
- {
- private string m_testDir;
- private CSharpCodeProvider m_CSCodeProvider;
- private CompilerParameters m_compilerParameters;
- private CompilerResults m_compilerResults;
- /// <summary>
- /// Creates a temporary directory where build artifacts are stored.
- /// </summary>
- [TestFixtureSetUp]
- public void Init()
- {
- m_testDir = Path.Combine(Path.GetTempPath(), "opensim_compilerTest_" + Path.GetRandomFileName());
- if (!Directory.Exists(m_testDir))
- {
- // Create the temporary directory for housing build artifacts.
- Directory.CreateDirectory(m_testDir);
- }
- // Create a CSCodeProvider and CompilerParameters.
- m_CSCodeProvider = new CSharpCodeProvider();
- m_compilerParameters = new CompilerParameters();
- string rootPath = Path.Combine(Path.GetDirectoryName(System.AppDomain.CurrentDomain.BaseDirectory), "bin");
- m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll"));
- m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
- m_compilerParameters.GenerateExecutable = false;
- }
- /// <summary>
- /// Removes the temporary build directory and any build artifacts
- /// inside it.
- /// </summary>
- [TestFixtureTearDown]
- public void CleanUp()
- {
- if (Directory.Exists(m_testDir))
- {
- // Blow away the temporary directory with artifacts.
- Directory.Delete(m_testDir, true);
- }
- }
- /// <summary>
- /// Test the C# compiler error message can be mapped to the correct
- /// line/column in the LSL source when an undeclared variable is used.
- /// </summary>
- //[Test]
- public void TestUseUndeclaredVariable()
- {
- TestHelpers.InMethod();
- m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
- string input = @"default
- {
- state_entry()
- {
- integer y = x + 3;
- }
- }";
- CSCodeGenerator cg = new CSCodeGenerator();
- string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" +
- "namespace SecondLife { " +
- "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" +
- "public Script() { } " +
- cg.Convert(input) +
- "} }\n";
- Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> positionMap = cg.PositionMap;
- m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output);
- Assert.AreEqual(new KeyValuePair<int, int>(5, 21),
- positionMap[new KeyValuePair<int, int>(m_compilerResults.Errors[0].Line, m_compilerResults.Errors[0].Column)]);
- }
- /// <summary>
- /// Test that a string can be cast to string and another string
- /// concatenated.
- /// </summary>
- //[Test]
- public void TestCastAndConcatString()
- {
- TestHelpers.InMethod();
- m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
- string input = @"string s = "" a string"";
- default
- {
- state_entry()
- {
- key gAvatarKey = llDetectedKey(0);
- string tmp = (string) gAvatarKey + s;
- llSay(0, tmp);
- }
- }";
- CSCodeGenerator cg = new CSCodeGenerator();
- string output = "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\n" +
- "namespace SecondLife { " +
- "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass {\n" +
- "public Script() { } " +
- cg.Convert(input) +
- "} }\n";
- m_compilerResults = m_CSCodeProvider.CompileAssemblyFromSource(m_compilerParameters, output);
- Assert.AreEqual(0, m_compilerResults.Errors.Count);
- }
- }
- }
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