LS_Stub.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Runtime.Remoting.Lifetime;
  29. using System.Threading;
  30. using System.Reflection;
  31. using System.Collections;
  32. using System.Collections.Generic;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.ScriptEngine.Interfaces;
  36. using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
  37. using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  38. using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  39. using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  40. using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  41. using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
  42. using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  43. using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
  44. using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  45. namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
  46. {
  47. public partial class ScriptBaseClass : MarshalByRefObject
  48. {
  49. public ILS_Api m_LS_Functions;
  50. public void ApiTypeLS(IScriptApi api)
  51. {
  52. if (!(api is ILS_Api))
  53. return;
  54. m_LS_Functions = (ILS_Api)api;
  55. }
  56. public LSL_List lsGetWindlightScene(LSL_List rules)
  57. {
  58. return m_LS_Functions.lsGetWindlightScene(rules);
  59. }
  60. public int lsSetWindlightScene(LSL_List rules)
  61. {
  62. return m_LS_Functions.lsSetWindlightScene(rules);
  63. }
  64. public int lsSetWindlightSceneTargeted(LSL_List rules, key target)
  65. {
  66. return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
  67. }
  68. public void lsClearWindlightScene()
  69. {
  70. m_LS_Functions.lsClearWindlightScene();
  71. }
  72. }
  73. }