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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Runtime.Remoting.Lifetime;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
- using log4net;
- namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
- {
- public class Executor
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Contains the script to execute functions in.
- /// </summary>
- protected IScript m_Script;
- protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
- [Flags]
- public enum scriptEvents : int
- {
- None = 0,
- attach = 1,
- collision = 16,
- collision_end = 32,
- collision_start = 64,
- control = 128,
- dataserver = 256,
- email = 512,
- http_response = 1024,
- land_collision = 2048,
- land_collision_end = 4096,
- land_collision_start = 8192,
- at_target = 16384,
- at_rot_target = 16777216,
- listen = 32768,
- money = 65536,
- moving_end = 131072,
- moving_start = 262144,
- not_at_rot_target = 524288,
- not_at_target = 1048576,
- remote_data = 8388608,
- run_time_permissions = 268435456,
- state_entry = 1073741824,
- state_exit = 2,
- timer = 4,
- touch = 8,
- touch_end = 536870912,
- touch_start = 2097152,
- object_rez = 4194304
- }
- // Cache functions by keeping a reference to them in a dictionary
- private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
- private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
- public Executor(IScript script)
- {
- m_Script = script;
- initEventFlags();
- }
- public scriptEvents GetStateEventFlags(string state)
- {
- //m_log.Debug("Get event flags for " + state);
- // Check to see if we've already computed the flags for this state
- scriptEvents eventFlags = scriptEvents.None;
- if (m_stateEvents.ContainsKey(state))
- {
- m_stateEvents.TryGetValue(state, out eventFlags);
- return eventFlags;
- }
- Type type=m_Script.GetType();
- // Fill in the events for this state, cache the results in the map
- foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
- {
- string evname = state + "_event_" + kvp.Key;
- //m_log.Debug("Trying event "+evname);
- try
- {
- MethodInfo mi = type.GetMethod(evname);
- if (mi != null)
- {
- //m_log.Debug("Found handler for " + kvp.Key);
- eventFlags |= kvp.Value;
- }
- }
- catch(Exception)
- {
- //m_log.Debug("Exeption in GetMethod:\n"+e.ToString());
- }
- }
- // Save the flags we just computed and return the result
- if (eventFlags != 0)
- m_stateEvents.Add(state, eventFlags);
- //m_log.Debug("Returning {0:x}", eventFlags);
- return (eventFlags);
- }
- public void ExecuteEvent(string state, string FunctionName, object[] args)
- {
- // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
- // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
- string EventName = state + "_event_" + FunctionName;
- //#if DEBUG
- //m_log.Debug("ScriptEngine: Script event function name: " + EventName);
- //#endif
- if (Events.ContainsKey(EventName) == false)
- {
- // Not found, create
- Type type = m_Script.GetType();
- try
- {
- MethodInfo mi = type.GetMethod(EventName);
- Events.Add(EventName, mi);
- }
- catch
- {
- // m_log.Error("Event "+EventName+" not found.");
- // Event name not found, cache it as not found
- Events.Add(EventName, null);
- }
- }
- // Get event
- MethodInfo ev = null;
- Events.TryGetValue(EventName, out ev);
- if (ev == null) // No event by that name!
- {
- //m_log.Debug("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
- return;
- }
- //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
- #if DEBUG
- //m_log.Debug("ScriptEngine: Executing function name: " + EventName);
- #endif
- // Found
- try
- {
- ev.Invoke(m_Script, args);
- }
- catch (TargetInvocationException tie)
- {
- // Grab the inner exception and rethrow it, unless the inner
- // exception is an EventAbortException as this indicates event
- // invocation termination due to a state change.
- // DO NOT THROW JUST THE INNER EXCEPTION!
- // FriendlyErrors depends on getting the whole exception!
- //
- if (!(tie.InnerException is EventAbortException))
- {
- throw;
- }
- }
- }
- protected void initEventFlags()
- {
- // Initialize the table if it hasn't already been done
- if (m_eventFlagsMap.Count > 0)
- {
- return;
- }
- m_eventFlagsMap.Add("attach", scriptEvents.attach);
- m_eventFlagsMap.Add("at_rot_target", scriptEvents.at_rot_target);
- m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
- // m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
- m_eventFlagsMap.Add("collision", scriptEvents.collision);
- m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
- m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
- m_eventFlagsMap.Add("control", scriptEvents.control);
- m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
- m_eventFlagsMap.Add("email", scriptEvents.email);
- m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
- m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
- m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
- m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
- // m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
- m_eventFlagsMap.Add("listen", scriptEvents.listen);
- m_eventFlagsMap.Add("money", scriptEvents.money);
- m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
- m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
- m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
- m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
- // m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
- // m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
- m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
- m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
- // m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
- m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
- m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
- m_eventFlagsMap.Add("timer", scriptEvents.timer);
- m_eventFlagsMap.Add("touch", scriptEvents.touch);
- m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
- m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
- m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
- }
- }
- }
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