Executor.cs 9.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Runtime.Remoting.Lifetime;
  31. using OpenSim.Region.ScriptEngine.Shared;
  32. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  33. using log4net;
  34. namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
  35. {
  36. public class Executor
  37. {
  38. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. /// <summary>
  40. /// Contains the script to execute functions in.
  41. /// </summary>
  42. protected IScript m_Script;
  43. protected Dictionary<string, scriptEvents> m_eventFlagsMap = new Dictionary<string, scriptEvents>();
  44. [Flags]
  45. public enum scriptEvents : int
  46. {
  47. None = 0,
  48. attach = 1,
  49. collision = 16,
  50. collision_end = 32,
  51. collision_start = 64,
  52. control = 128,
  53. dataserver = 256,
  54. email = 512,
  55. http_response = 1024,
  56. land_collision = 2048,
  57. land_collision_end = 4096,
  58. land_collision_start = 8192,
  59. at_target = 16384,
  60. at_rot_target = 16777216,
  61. listen = 32768,
  62. money = 65536,
  63. moving_end = 131072,
  64. moving_start = 262144,
  65. not_at_rot_target = 524288,
  66. not_at_target = 1048576,
  67. remote_data = 8388608,
  68. run_time_permissions = 268435456,
  69. state_entry = 1073741824,
  70. state_exit = 2,
  71. timer = 4,
  72. touch = 8,
  73. touch_end = 536870912,
  74. touch_start = 2097152,
  75. object_rez = 4194304
  76. }
  77. // Cache functions by keeping a reference to them in a dictionary
  78. private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
  79. private Dictionary<string, scriptEvents> m_stateEvents = new Dictionary<string, scriptEvents>();
  80. public Executor(IScript script)
  81. {
  82. m_Script = script;
  83. initEventFlags();
  84. }
  85. public scriptEvents GetStateEventFlags(string state)
  86. {
  87. //m_log.Debug("Get event flags for " + state);
  88. // Check to see if we've already computed the flags for this state
  89. scriptEvents eventFlags = scriptEvents.None;
  90. if (m_stateEvents.ContainsKey(state))
  91. {
  92. m_stateEvents.TryGetValue(state, out eventFlags);
  93. return eventFlags;
  94. }
  95. Type type=m_Script.GetType();
  96. // Fill in the events for this state, cache the results in the map
  97. foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
  98. {
  99. string evname = state + "_event_" + kvp.Key;
  100. //m_log.Debug("Trying event "+evname);
  101. try
  102. {
  103. MethodInfo mi = type.GetMethod(evname);
  104. if (mi != null)
  105. {
  106. //m_log.Debug("Found handler for " + kvp.Key);
  107. eventFlags |= kvp.Value;
  108. }
  109. }
  110. catch(Exception)
  111. {
  112. //m_log.Debug("Exeption in GetMethod:\n"+e.ToString());
  113. }
  114. }
  115. // Save the flags we just computed and return the result
  116. if (eventFlags != 0)
  117. m_stateEvents.Add(state, eventFlags);
  118. //m_log.Debug("Returning {0:x}", eventFlags);
  119. return (eventFlags);
  120. }
  121. public void ExecuteEvent(string state, string FunctionName, object[] args)
  122. {
  123. // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
  124. // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
  125. string EventName = state + "_event_" + FunctionName;
  126. //#if DEBUG
  127. //m_log.Debug("ScriptEngine: Script event function name: " + EventName);
  128. //#endif
  129. if (Events.ContainsKey(EventName) == false)
  130. {
  131. // Not found, create
  132. Type type = m_Script.GetType();
  133. try
  134. {
  135. MethodInfo mi = type.GetMethod(EventName);
  136. Events.Add(EventName, mi);
  137. }
  138. catch
  139. {
  140. // m_log.Error("Event "+EventName+" not found.");
  141. // Event name not found, cache it as not found
  142. Events.Add(EventName, null);
  143. }
  144. }
  145. // Get event
  146. MethodInfo ev = null;
  147. Events.TryGetValue(EventName, out ev);
  148. if (ev == null) // No event by that name!
  149. {
  150. //m_log.Debug("ScriptEngine Can not find any event named: \String.Empty + EventName + "\String.Empty);
  151. return;
  152. }
  153. //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
  154. #if DEBUG
  155. //m_log.Debug("ScriptEngine: Executing function name: " + EventName);
  156. #endif
  157. // Found
  158. try
  159. {
  160. ev.Invoke(m_Script, args);
  161. }
  162. catch (TargetInvocationException tie)
  163. {
  164. // Grab the inner exception and rethrow it, unless the inner
  165. // exception is an EventAbortException as this indicates event
  166. // invocation termination due to a state change.
  167. // DO NOT THROW JUST THE INNER EXCEPTION!
  168. // FriendlyErrors depends on getting the whole exception!
  169. //
  170. if (!(tie.InnerException is EventAbortException))
  171. {
  172. throw;
  173. }
  174. }
  175. }
  176. protected void initEventFlags()
  177. {
  178. // Initialize the table if it hasn't already been done
  179. if (m_eventFlagsMap.Count > 0)
  180. {
  181. return;
  182. }
  183. m_eventFlagsMap.Add("attach", scriptEvents.attach);
  184. m_eventFlagsMap.Add("at_rot_target", scriptEvents.at_rot_target);
  185. m_eventFlagsMap.Add("at_target", scriptEvents.at_target);
  186. // m_eventFlagsMap.Add("changed",(long)scriptEvents.changed);
  187. m_eventFlagsMap.Add("collision", scriptEvents.collision);
  188. m_eventFlagsMap.Add("collision_end", scriptEvents.collision_end);
  189. m_eventFlagsMap.Add("collision_start", scriptEvents.collision_start);
  190. m_eventFlagsMap.Add("control", scriptEvents.control);
  191. m_eventFlagsMap.Add("dataserver", scriptEvents.dataserver);
  192. m_eventFlagsMap.Add("email", scriptEvents.email);
  193. m_eventFlagsMap.Add("http_response", scriptEvents.http_response);
  194. m_eventFlagsMap.Add("land_collision", scriptEvents.land_collision);
  195. m_eventFlagsMap.Add("land_collision_end", scriptEvents.land_collision_end);
  196. m_eventFlagsMap.Add("land_collision_start", scriptEvents.land_collision_start);
  197. // m_eventFlagsMap.Add("link_message",scriptEvents.link_message);
  198. m_eventFlagsMap.Add("listen", scriptEvents.listen);
  199. m_eventFlagsMap.Add("money", scriptEvents.money);
  200. m_eventFlagsMap.Add("moving_end", scriptEvents.moving_end);
  201. m_eventFlagsMap.Add("moving_start", scriptEvents.moving_start);
  202. m_eventFlagsMap.Add("not_at_rot_target", scriptEvents.not_at_rot_target);
  203. m_eventFlagsMap.Add("not_at_target", scriptEvents.not_at_target);
  204. // m_eventFlagsMap.Add("no_sensor",(long)scriptEvents.no_sensor);
  205. // m_eventFlagsMap.Add("on_rez",(long)scriptEvents.on_rez);
  206. m_eventFlagsMap.Add("remote_data", scriptEvents.remote_data);
  207. m_eventFlagsMap.Add("run_time_permissions", scriptEvents.run_time_permissions);
  208. // m_eventFlagsMap.Add("sensor",(long)scriptEvents.sensor);
  209. m_eventFlagsMap.Add("state_entry", scriptEvents.state_entry);
  210. m_eventFlagsMap.Add("state_exit", scriptEvents.state_exit);
  211. m_eventFlagsMap.Add("timer", scriptEvents.timer);
  212. m_eventFlagsMap.Add("touch", scriptEvents.touch);
  213. m_eventFlagsMap.Add("touch_end", scriptEvents.touch_end);
  214. m_eventFlagsMap.Add("touch_start", scriptEvents.touch_start);
  215. m_eventFlagsMap.Add("object_rez", scriptEvents.object_rez);
  216. }
  217. }
  218. }