CM_Constants.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  29. using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  30. using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  31. namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
  32. {
  33. public partial class ScriptBaseClass
  34. {
  35. // Constants for cmWindlight*
  36. public const int WL_WATER_COLOR = 0;
  37. public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
  38. public const int WL_UNDERWATER_FOG_MODIFIER = 2;
  39. public const int WL_REFLECTION_WAVELET_SCALE = 3;
  40. public const int WL_FRESNEL_SCALE = 4;
  41. public const int WL_FRESNEL_OFFSET = 5;
  42. public const int WL_REFRACT_SCALE_ABOVE = 6;
  43. public const int WL_REFRACT_SCALE_BELOW = 7;
  44. public const int WL_BLUR_MULTIPLIER = 8;
  45. public const int WL_BIG_WAVE_DIRECTION = 9;
  46. public const int WL_LITTLE_WAVE_DIRECTION = 10;
  47. public const int WL_NORMAL_MAP_TEXTURE = 11;
  48. public const int WL_HORIZON = 12;
  49. public const int WL_HAZE_HORIZON = 13;
  50. public const int WL_BLUE_DENSITY = 14;
  51. public const int WL_HAZE_DENSITY = 15;
  52. public const int WL_DENSITY_MULTIPLIER = 16;
  53. public const int WL_DISTANCE_MULTIPLIER = 17;
  54. public const int WL_MAX_ALTITUDE = 18;
  55. public const int WL_SUN_MOON_COLOR = 19;
  56. public const int WL_AMBIENT = 20;
  57. public const int WL_EAST_ANGLE = 21;
  58. public const int WL_SUN_GLOW_FOCUS = 22;
  59. public const int WL_SUN_GLOW_SIZE = 23;
  60. public const int WL_SCENE_GAMMA = 24;
  61. public const int WL_STAR_BRIGHTNESS = 25;
  62. public const int WL_CLOUD_COLOR = 26;
  63. public const int WL_CLOUD_XY_DENSITY = 27;
  64. public const int WL_CLOUD_COVERAGE = 28;
  65. public const int WL_CLOUD_SCALE = 29;
  66. public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
  67. public const int WL_CLOUD_SCROLL_X = 31;
  68. public const int WL_CLOUD_SCROLL_Y = 32;
  69. public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
  70. public const int WL_CLOUD_SCROLL_X_LOCK = 34;
  71. public const int WL_DRAW_CLASSIC_CLOUDS = 35;
  72. public const int WL_SUN_MOON_POSITION = 36;
  73. }
  74. }