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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Timers;
- using OpenMetaverse;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using System.Xml;
- using System.Xml.Serialization;
- using System.IO;
- namespace OpenSim.Region.OptionalModules.World.TreePopulator
- {
- /// <summary>
- /// Version 2.02 - Still hacky
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")]
- public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule, IVegetationModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly Commander m_commander = new Commander("tree");
- private Scene m_scene;
- [XmlRootAttribute(ElementName = "Copse", IsNullable = false)]
- public class Copse
- {
- public string m_name;
- public Boolean m_frozen;
- public Tree m_tree_type;
- public int m_tree_quantity;
- public float m_treeline_low;
- public float m_treeline_high;
- public Vector3 m_seed_point;
- public double m_range;
- public Vector3 m_initial_scale;
- public Vector3 m_maximum_scale;
- public Vector3 m_rate;
- [XmlIgnore]
- public Boolean m_planted;
- [XmlIgnore]
- public List<UUID> m_trees;
- public Copse()
- {
- }
- public Copse(string fileName, Boolean planted)
- {
- Copse cp = (Copse)DeserializeObject(fileName);
- this.m_name = cp.m_name;
- this.m_frozen = cp.m_frozen;
- this.m_tree_quantity = cp.m_tree_quantity;
- this.m_treeline_high = cp.m_treeline_high;
- this.m_treeline_low = cp.m_treeline_low;
- this.m_range = cp.m_range;
- this.m_tree_type = cp.m_tree_type;
- this.m_seed_point = cp.m_seed_point;
- this.m_initial_scale = cp.m_initial_scale;
- this.m_maximum_scale = cp.m_maximum_scale;
- this.m_initial_scale = cp.m_initial_scale;
- this.m_rate = cp.m_rate;
- this.m_planted = planted;
- this.m_trees = new List<UUID>();
- }
- public Copse(string copsedef)
- {
- char[] delimiterChars = {':', ';'};
- string[] field = copsedef.Split(delimiterChars);
- this.m_name = field[1].Trim();
- this.m_frozen = (copsedef[0] == 'F');
- this.m_tree_quantity = int.Parse(field[2]);
- this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
- this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
- this.m_range = double.Parse(field[5], Culture.NumberFormatInfo);
- this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
- this.m_seed_point = Vector3.Parse(field[7]);
- this.m_initial_scale = Vector3.Parse(field[8]);
- this.m_maximum_scale = Vector3.Parse(field[9]);
- this.m_rate = Vector3.Parse(field[10]);
- this.m_planted = true;
- this.m_trees = new List<UUID>();
- }
- public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees)
- {
- this.m_name = name;
- this.m_frozen = false;
- this.m_tree_quantity = quantity;
- this.m_treeline_high = high;
- this.m_treeline_low = low;
- this.m_range = range;
- this.m_tree_type = type;
- this.m_seed_point = point;
- this.m_initial_scale = scale;
- this.m_maximum_scale = max_scale;
- this.m_rate = rate;
- this.m_planted = false;
- this.m_trees = trees;
- }
- public override string ToString()
- {
- string frozen = (this.m_frozen ? "F" : "A");
- return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};",
- frozen,
- this.m_name,
- this.m_tree_quantity,
- this.m_treeline_high,
- this.m_treeline_low,
- this.m_range,
- this.m_tree_type,
- this.m_seed_point.ToString(),
- this.m_initial_scale.ToString(),
- this.m_maximum_scale.ToString(),
- this.m_rate.ToString());
- }
- }
- private List<Copse> m_copse;
- private double m_update_ms = 1000.0; // msec between updates
- private bool m_active_trees = false;
- Timer CalculateTrees;
- #region ICommandableModule Members
- public ICommander CommandInterface
- {
- get { return m_commander; }
- }
- #endregion
- #region Region Module interface
- public void Initialise(IConfigSource config)
- {
-
- // ini file settings
- try
- {
- m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees);
- }
- catch (Exception)
- {
- m_log.Debug("[TREES]: ini failure for active_trees - using default");
- }
- try
- {
- m_update_ms = config.Configs["Trees"].GetDouble("update_rate", m_update_ms);
- }
- catch (Exception)
- {
- m_log.Debug("[TREES]: ini failure for update_rate - using default");
- }
- InstallCommands();
- m_log.Debug("[TREES]: Initialised tree module");
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- m_scene.RegisterModuleCommander(m_commander);
- m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void RegionLoaded(Scene scene)
- {
- ReloadCopse();
- if (m_copse.Count > 0)
- m_log.Info("[TREES]: Copse load complete");
- if (m_active_trees)
- activeizeTreeze(true);
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "TreePopulatorModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- //--------------------------------------------------------------
- #region ICommandableModule Members
- private void HandleTreeActive(Object[] args)
- {
- if ((Boolean)args[0] && !m_active_trees)
- {
- m_log.InfoFormat("[TREES]: Activating Trees");
- m_active_trees = true;
- activeizeTreeze(m_active_trees);
- }
- else if (!(Boolean)args[0] && m_active_trees)
- {
- m_log.InfoFormat("[TREES]: Trees module is no longer active");
- m_active_trees = false;
- activeizeTreeze(m_active_trees);
- }
- else
- {
- m_log.InfoFormat("[TREES]: Trees module is already in the required state");
- }
- }
- private void HandleTreeFreeze(Object[] args)
- {
- string copsename = ((string)args[0]).Trim();
- Boolean freezeState = (Boolean) args[1];
- foreach (Copse cp in m_copse)
- {
- if (cp.m_name == copsename && (!cp.m_frozen && freezeState || cp.m_frozen && !freezeState))
- {
- cp.m_frozen = freezeState;
- foreach (UUID tree in cp.m_trees)
- {
- SceneObjectPart sop = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- sop.Name = (freezeState ? sop.Name.Replace("ATPM", "FTPM") : sop.Name.Replace("FTPM", "ATPM"));
- sop.ParentGroup.HasGroupChanged = true;
- }
- m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState);
- return;
- }
- else if (cp.m_name == copsename && (cp.m_frozen && freezeState || !cp.m_frozen && !freezeState))
- {
- m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename);
- return;
- }
- }
- m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
- }
- private void HandleTreeLoad(Object[] args)
- {
- Copse copse;
- m_log.InfoFormat("[TREES]: Loading copse definition....");
- copse = new Copse(((string)args[0]), false);
- foreach (Copse cp in m_copse)
- {
- if (cp.m_name == copse.m_name)
- {
- m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
- return;
- }
- }
- m_copse.Add(copse);
- m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
- }
- private void HandleTreePlant(Object[] args)
- {
- string copsename = ((string)args[0]).Trim();
- m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename);
- UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
- foreach (Copse copse in m_copse)
- {
- if (copse.m_name == copsename)
- {
- if (!copse.m_planted)
- {
- // The first tree for a copse is created here
- CreateTree(uuid, copse, copse.m_seed_point);
- copse.m_planted = true;
- return;
- }
- else
- {
- m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename);
- }
- }
- }
- m_log.InfoFormat("[TREES]: Copse {0} not found for planting", copsename);
- }
- private void HandleTreeRate(Object[] args)
- {
- m_update_ms = (double)args[0];
- if (m_update_ms >= 1000.0)
- {
- if (m_active_trees)
- {
- activeizeTreeze(false);
- activeizeTreeze(true);
- }
- m_log.InfoFormat("[TREES]: Update rate set to {0} mSec", m_update_ms);
- }
- else
- {
- m_log.InfoFormat("[TREES]: minimum rate is 1000.0 mSec - command failed");
- }
- }
- private void HandleTreeReload(Object[] args)
- {
- if (m_active_trees)
- {
- CalculateTrees.Stop();
- }
- ReloadCopse();
- if (m_active_trees)
- {
- CalculateTrees.Start();
- }
- }
- private void HandleTreeRemove(Object[] args)
- {
- string copsename = ((string)args[0]).Trim();
- Copse copseIdentity = null;
- foreach (Copse cp in m_copse)
- {
- if (cp.m_name == copsename)
- {
- copseIdentity = cp;
- }
- }
- if (copseIdentity != null)
- {
- foreach (UUID tree in copseIdentity.m_trees)
- {
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- // Delete tree and alert clients (not silent)
- m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
- }
- else
- {
- m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
- }
- }
- copseIdentity.m_trees = new List<UUID>();
- m_copse.Remove(copseIdentity);
- m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename);
- }
- else
- {
- m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
- }
- }
- private void HandleTreeStatistics(Object[] args)
- {
- m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms);
- foreach (Copse cp in m_copse)
- {
- m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen);
- }
- }
- private void InstallCommands()
- {
- Command treeActiveCommand =
- new Command("active", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeActive, "Change activity state for the trees module");
- treeActiveCommand.AddArgument("activeTF", "The required activity state", "Boolean");
- Command treeFreezeCommand =
- new Command("freeze", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeFreeze, "Freeze/Unfreeze activity for a defined copse");
- treeFreezeCommand.AddArgument("copse", "The required copse", "String");
- treeFreezeCommand.AddArgument("freezeTF", "The required freeze state", "Boolean");
- Command treeLoadCommand =
- new Command("load", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeLoad, "Load a copse definition from an xml file");
- treeLoadCommand.AddArgument("filename", "The (xml) file you wish to load", "String");
- Command treePlantCommand =
- new Command("plant", CommandIntentions.COMMAND_HAZARDOUS, HandleTreePlant, "Start the planting on a copse");
- treePlantCommand.AddArgument("copse", "The required copse", "String");
- Command treeRateCommand =
- new Command("rate", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRate, "Reset the tree update rate (mSec)");
- treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double");
- Command treeReloadCommand =
- new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copse definitions from the in-scene trees");
- Command treeRemoveCommand =
- new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees");
- treeRemoveCommand.AddArgument("copse", "The required copse", "String");
- Command treeStatisticsCommand =
- new Command("statistics", CommandIntentions.COMMAND_STATISTICAL, HandleTreeStatistics, "Log statistics about the trees");
- m_commander.RegisterCommand("active", treeActiveCommand);
- m_commander.RegisterCommand("freeze", treeFreezeCommand);
- m_commander.RegisterCommand("load", treeLoadCommand);
- m_commander.RegisterCommand("plant", treePlantCommand);
- m_commander.RegisterCommand("rate", treeRateCommand);
- m_commander.RegisterCommand("reload", treeReloadCommand);
- m_commander.RegisterCommand("remove", treeRemoveCommand);
- m_commander.RegisterCommand("statistics", treeStatisticsCommand);
- }
- /// <summary>
- /// Processes commandline input. Do not call directly.
- /// </summary>
- /// <param name="args">Commandline arguments</param>
- private void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "tree")
- {
- if (args.Length == 1)
- {
- m_commander.ProcessConsoleCommand("help", new string[0]);
- return;
- }
- string[] tmpArgs = new string[args.Length - 2];
- int i;
- for (i = 2; i < args.Length; i++)
- {
- tmpArgs[i - 2] = args[i];
- }
- m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- }
- }
- #endregion
- #region IVegetationModule Members
- public SceneObjectGroup AddTree(
- UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
- {
- PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
- treeShape.PathCurve = 16;
- treeShape.PathEnd = 49900;
- treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
- treeShape.Scale = scale;
- treeShape.State = (byte)treeType;
- return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
- }
- #endregion
- #region IEntityCreator Members
- protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.NewTree, PCode.Tree };
- public PCode[] CreationCapabilities { get { return creationCapabilities; } }
- public SceneObjectGroup CreateEntity(
- UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
- {
- if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
- {
- m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
- return null;
- }
- SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
- SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
- rootPart.AddFlag(PrimFlags.Phantom);
- m_scene.AddNewSceneObject(sceneObject, true);
- sceneObject.SetGroup(groupID, null);
- return sceneObject;
- }
- #endregion
- //--------------------------------------------------------------
- #region Tree Utilities
- static public void SerializeObject(string fileName, Object obj)
- {
- try
- {
- XmlSerializer xs = new XmlSerializer(typeof(Copse));
- using (XmlTextWriter writer = new XmlTextWriter(fileName, Util.UTF8))
- {
- writer.Formatting = Formatting.Indented;
- xs.Serialize(writer, obj);
- }
- }
- catch (SystemException ex)
- {
- throw new ApplicationException("Unexpected failure in Tree serialization", ex);
- }
- }
- static public object DeserializeObject(string fileName)
- {
- try
- {
- XmlSerializer xs = new XmlSerializer(typeof(Copse));
- using (FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read))
- return xs.Deserialize(fs);
- }
- catch (SystemException ex)
- {
- throw new ApplicationException("Unexpected failure in Tree de-serialization", ex);
- }
- }
- private void ReloadCopse()
- {
- m_copse = new List<Copse>();
- EntityBase[] objs = m_scene.GetEntities();
- foreach (EntityBase obj in objs)
- {
- if (obj is SceneObjectGroup)
- {
- SceneObjectGroup grp = (SceneObjectGroup)obj;
- if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:"))
- {
- // Create a new copse definition or add uuid to an existing definition
- try
- {
- Boolean copsefound = false;
- Copse copse = new Copse(grp.Name);
- foreach (Copse cp in m_copse)
- {
- if (cp.m_name == copse.m_name)
- {
- copsefound = true;
- cp.m_trees.Add(grp.UUID);
- //m_log.DebugFormat("[TREES]: Found tree {0}", grp.UUID);
- }
- }
- if (!copsefound)
- {
- m_log.InfoFormat("[TREES]: Found copse {0}", grp.Name);
- m_copse.Add(copse);
- copse.m_trees.Add(grp.UUID);
- }
- }
- catch
- {
- m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name);
- }
- }
- }
- }
- }
- #endregion
- private void activeizeTreeze(bool activeYN)
- {
- if (activeYN)
- {
- CalculateTrees = new Timer(m_update_ms);
- CalculateTrees.Elapsed += CalculateTrees_Elapsed;
- CalculateTrees.Start();
- }
- else
- {
- CalculateTrees.Stop();
- }
- }
- private void growTrees()
- {
- foreach (Copse copse in m_copse)
- {
- if (!copse.m_frozen)
- {
- foreach (UUID tree in copse.m_trees)
- {
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- if (s_tree.Scale.X < copse.m_maximum_scale.X && s_tree.Scale.Y < copse.m_maximum_scale.Y && s_tree.Scale.Z < copse.m_maximum_scale.Z)
- {
- s_tree.Scale += copse.m_rate;
- s_tree.ParentGroup.HasGroupChanged = true;
- s_tree.ScheduleFullUpdate();
- }
- }
- else
- {
- m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
- }
- }
- }
- }
- }
- private void seedTrees()
- {
- foreach (Copse copse in m_copse)
- {
- if (!copse.m_frozen)
- {
- foreach (UUID tree in copse.m_trees)
- {
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- if (copse.m_trees.Count < copse.m_tree_quantity)
- {
- // Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height
- if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0)
- {
- if (Util.RandomClass.NextDouble() > 0.75)
- {
- SpawnChild(copse, s_tree);
- }
- }
- }
- }
- else
- {
- m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
- }
- }
- }
- }
- }
- private void killTrees()
- {
- foreach (Copse copse in m_copse)
- {
- if (!copse.m_frozen && copse.m_trees.Count >= copse.m_tree_quantity)
- {
- foreach (UUID tree in copse.m_trees)
- {
- double killLikelyhood = 0.0;
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
- Math.Pow(selectedTree.Scale.Y, 2) +
- Math.Pow(selectedTree.Scale.Z, 2));
- foreach (UUID picktree in copse.m_trees)
- {
- if (picktree != tree)
- {
- SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;
- double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
- Math.Pow(pickedTree.Scale.Y, 2) +
- Math.Pow(pickedTree.Scale.Z, 2));
- double pickedTreeDistance = Vector3.Distance(pickedTree.AbsolutePosition, selectedTree.AbsolutePosition);
- killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
- }
- }
- if (Util.RandomClass.NextDouble() < killLikelyhood)
- {
- // Delete tree and alert clients (not silent)
- m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
- copse.m_trees.Remove(selectedTree.ParentGroup.UUID);
- break;
- }
- }
- else
- {
- m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
- }
- }
- }
- }
- }
- private void SpawnChild(Copse copse, SceneObjectPart s_tree)
- {
- Vector3 position = new Vector3();
- double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
- double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
- position.X = s_tree.AbsolutePosition.X + (float)randX;
- position.Y = s_tree.AbsolutePosition.Y + (float)randY;
- if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
- position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
- Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
- {
- UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
- CreateTree(uuid, copse, position);
- }
- }
- private void CreateTree(UUID uuid, Copse copse, Vector3 position)
- {
- position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
- if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
- {
- SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);
- tree.Name = copse.ToString();
- copse.m_trees.Add(tree.UUID);
- tree.SendGroupFullUpdate();
- }
- }
- private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
- {
- growTrees();
- seedTrees();
- killTrees();
- }
- }
- }
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