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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Drawing;
- using OpenMetaverse;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- class SOPObjectMaterial : System.MarshalByRefObject, IObjectMaterial
- {
- private readonly int m_face;
- private readonly SceneObjectPart m_parent;
- public SOPObjectMaterial(int m_face, SceneObjectPart m_parent)
- {
- this.m_face = m_face;
- this.m_parent = m_parent;
- }
- public Color Color
- {
- get
- {
- Color4 res = GetTexface().RGBA;
- return Color.FromArgb((int) (res.A*255), (int) (res.R*255), (int) (res.G*255), (int) (res.B*255));
- }
- set
- {
- Primitive.TextureEntry tex = m_parent.Shape.Textures;
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
- texface.RGBA = new Color4(value.R,value.G,value.B,value.A);
- tex.FaceTextures[m_face] = texface;
- m_parent.UpdateTextureEntry(tex.GetBytes());
- }
- }
- public UUID Texture
- {
- get
- {
- Primitive.TextureEntryFace texface = GetTexface();
- return texface.TextureID;
- }
- set
- {
- Primitive.TextureEntry tex = m_parent.Shape.Textures;
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
- texface.TextureID = value;
- tex.FaceTextures[m_face] = texface;
- m_parent.UpdateTextureEntry(tex.GetBytes());
- }
- }
- private Primitive.TextureEntryFace GetTexface()
- {
- Primitive.TextureEntry tex = m_parent.Shape.Textures;
- return tex.GetFace((uint)m_face);
- }
- public TextureMapping Mapping
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool Bright
- {
- get { return GetTexface().Fullbright; }
- set
- {
- Primitive.TextureEntry tex = m_parent.Shape.Textures;
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
- texface.Fullbright = value;
- tex.FaceTextures[m_face] = texface;
- m_parent.UpdateTextureEntry(tex.GetBytes());
- }
- }
- public double Bloom
- {
- get { return GetTexface().Glow; }
- set
- {
- Primitive.TextureEntry tex = m_parent.Shape.Textures;
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
- texface.Glow = (float) value;
- tex.FaceTextures[m_face] = texface;
- m_parent.UpdateTextureEntry(tex.GetBytes());
- }
- }
- public bool Shiny
- {
- get { return GetTexface().Shiny != Shininess.None; }
- set
- {
- Primitive.TextureEntry tex = m_parent.Shape.Textures;
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
- texface.Shiny = value ? Shininess.High : Shininess.None;
- tex.FaceTextures[m_face] = texface;
- m_parent.UpdateTextureEntry(tex.GetBytes());
- }
- }
- public bool BumpMap
- {
- get { return GetTexface().Bump == Bumpiness.None; }
- set { throw new System.NotImplementedException(); }
- }
- }
- }
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