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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using IEnumerable=System.Collections.IEnumerable;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- internal class IObjEnum : System.MarshalByRefObject, IEnumerator<IObject>
- {
- private readonly Scene m_scene;
- private readonly IEnumerator<EntityBase> m_sogEnum;
- private readonly ISecurityCredential m_security;
- private readonly List<EntityBase> m_entities;
- public IObjEnum(Scene scene, ISecurityCredential security)
- {
- m_scene = scene;
- m_security = security;
- m_entities = new List<EntityBase>(m_scene.Entities.GetEntities());
- m_sogEnum = m_entities.GetEnumerator();
- }
- public void Dispose()
- {
- m_sogEnum.Dispose();
- }
- public bool MoveNext()
- {
- return m_sogEnum.MoveNext();
- }
- public void Reset()
- {
- m_sogEnum.Reset();
- }
- public IObject Current
- {
- get
- {
- return new SOPObject(m_scene, m_sogEnum.Current.LocalId, m_security);
- }
- }
- object IEnumerator.Current
- {
- get { return Current; }
- }
- }
- public class ObjectAccessor : System.MarshalByRefObject, IObjectAccessor
- {
- private readonly Scene m_scene;
- private readonly ISecurityCredential m_security;
- public ObjectAccessor(Scene scene, ISecurityCredential security)
- {
- m_scene = scene;
- m_security = security;
- }
- public IObject this[int index]
- {
- get
- {
- return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId, m_security);
- }
- }
- public IObject this[uint index]
- {
- get
- {
- return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security);
- }
- }
- public IObject this[UUID index]
- {
- get
- {
- return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security);
- }
- }
- public IObject Create(Vector3 position)
- {
- return Create(position, Quaternion.Identity);
- }
- public IObject Create(Vector3 position, Quaternion rotation)
- {
- SceneObjectGroup sog = m_scene.AddNewPrim(m_security.owner.GlobalID,
- UUID.Zero,
- position,
- rotation,
- PrimitiveBaseShape.CreateBox());
- IObject ret = new SOPObject(m_scene, sog.LocalId, m_security);
- return ret;
- }
- public IEnumerator<IObject> GetEnumerator()
- {
- return new IObjEnum(m_scene, m_security);
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- public void Add(IObject item)
- {
- throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
- }
- public void Clear()
- {
- throw new NotSupportedException("Collection is read-only. TODO FIX.");
- }
- public bool Contains(IObject item)
- {
- return m_scene.Entities.ContainsKey(item.LocalID);
- }
- public void CopyTo(IObject[] array, int arrayIndex)
- {
- for (int i = arrayIndex; i < Count + arrayIndex; i++)
- {
- array[i] = this[i - arrayIndex];
- }
- }
- public bool Remove(IObject item)
- {
- throw new NotSupportedException("Collection is read-only. TODO FIX.");
- }
- public int Count
- {
- get { return m_scene.Entities.Count; }
- }
- public bool IsReadOnly
- {
- get { return true; }
- }
- }
- }
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