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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using OpenMetaverse;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
- {
- /// <summary>
- /// This implements an interface similar to that provided by physics engines to OpenSim internally.
- /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
- /// physics scene representation of this object.
- /// </summary>
- public interface IObjectPhysics
- {
- bool Enabled { get; set; }
- bool Phantom { get; set; }
- bool PhantomCollisions { get; set; }
- double Density { get; set; }
- double Mass { get; set; }
- double Buoyancy { get; set; }
- Vector3 GeometricCenter { get; }
- Vector3 CenterOfMass { get; }
- Vector3 RotationalVelocity { get; set; }
- Vector3 Velocity { get; set; }
- Vector3 Torque { get; set; }
- Vector3 Acceleration { get; }
- Vector3 Force { get; set; }
- bool FloatOnWater { set; }
- void AddForce(Vector3 force, bool pushforce);
- void AddAngularForce(Vector3 force, bool pushforce);
- void SetMomentum(Vector3 momentum);
- }
- }
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