Heightmap.cs 2.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Framework.Scenes;
  28. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  29. {
  30. public class Heightmap : System.MarshalByRefObject, IHeightmap
  31. {
  32. private readonly Scene m_scene;
  33. public Heightmap(Scene scene)
  34. {
  35. m_scene = scene;
  36. }
  37. public double this[int x, int y]
  38. {
  39. get { return Get(x, y); }
  40. set { Set(x, y, value); }
  41. }
  42. public int Length
  43. {
  44. get { return m_scene.Heightmap.Height; }
  45. }
  46. public int Width
  47. {
  48. get { return m_scene.Heightmap.Width; }
  49. }
  50. protected double Get(int x, int y)
  51. {
  52. return m_scene.Heightmap[x, y];
  53. }
  54. protected void Set(int x, int y, double val)
  55. {
  56. m_scene.Heightmap[x, y] = val;
  57. }
  58. }
  59. }