MonitorServicesModule.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using System.Text;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. namespace OpenSim.Region.OptionalModules.Framework.Monitoring
  39. {
  40. /// <summary>
  41. /// An experimental module to return data on services used by the simulator.
  42. /// </summary>
  43. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MonitorServicesModule")]
  44. public class MonitorServicesModule : ISharedRegionModule
  45. {
  46. protected Scene m_scene;
  47. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  48. public string Name { get { return "Services Health Monitoring Module"; } }
  49. public Type ReplaceableInterface { get { return null; } }
  50. public void Initialise(IConfigSource source)
  51. {
  52. }
  53. public void PostInitialise()
  54. {
  55. }
  56. public void Close()
  57. {
  58. }
  59. public void AddRegion(Scene scene)
  60. {
  61. if (m_scene == null)
  62. {
  63. m_scene = scene;
  64. // m_scene.AddCommand(this, "monitor services",
  65. // "monitor services",
  66. // "Returns the status of services used by the simulator. Experimental.",
  67. // HandleMonitorServices);
  68. }
  69. }
  70. public void RemoveRegion(Scene scene)
  71. {
  72. }
  73. public void RegionLoaded(Scene scene)
  74. {
  75. }
  76. protected void HandleMonitorServices(string module, string[] args)
  77. {
  78. MainConsole.Instance.Output(GenerateServicesReport());
  79. }
  80. protected string GenerateServicesReport()
  81. {
  82. StringBuilder sb = new StringBuilder();
  83. sb.Append("This is an experimental module. Please don't rely on these results\n");
  84. sb.Append("Asset service: ");
  85. try
  86. {
  87. CheckAssetService();
  88. sb.Append("OK");
  89. }
  90. catch (Exception e)
  91. {
  92. sb.AppendFormat("FAIL ({0})", e.Message);
  93. }
  94. return sb.ToString();
  95. }
  96. protected void CheckAssetService()
  97. {
  98. // Try to fetch an asset that will not exist (and hence avoid hitting cache)
  99. m_scene.AssetService.Get(UUID.Random().ToString());
  100. }
  101. }
  102. }