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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenMetaverse;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface IWindModelPlugin : IPlugin
- {
- /// <summary>
- /// Brief description of this plugin's wind model
- /// </summary>
- string Description { get; }
- /// <summary>
- /// Provides access to the wind configuration, if any.
- /// </summary>
- void WindConfig(Scene scene, IConfig windConfig);
- /// <summary>
- /// Update wind.
- /// </summary>
- void WindUpdate(uint frame);
- /// <summary>
- /// Returns the wind vector at the given local region coordinates.
- /// </summary>
- Vector3 WindSpeed(float x, float y, float z);
- /// <summary>
- /// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
- /// </summary>
- /// <returns>Must return a Vector2[256]</returns>
- Vector2[] WindLLClientArray();
- /// <summary>
- /// Retrieve a list of parameter/description pairs.
- /// </summary>
- /// <returns></returns>
- Dictionary<string, string> WindParams();
- /// <summary>
- /// Set the specified parameter
- /// </summary>
- void WindParamSet(string param, float value);
- /// <summary>
- /// Get the specified parameter
- /// </summary>
- float WindParamGet(string param);
- }
- }
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