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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenSim.Framework;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface ITerrain
- {
- bool Tainted();
- bool Tainted(int x, int y);
- void ResetTaint();
- void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
- IClientAPI remoteUser);
- void CheckHeightValues();
- float[] GetHeights1D();
- float[,] GetHeights2D();
- double[,] GetHeights2DD();
- void GetHeights1D(float[] heights);
- void SetHeights2D(float[,] heights);
- void SetHeights2D(double[,] heights);
- void SwapRevertMaps();
- void SaveRevertMap();
- bool RunTerrainCmd(string[] args, ref string resultText, string simName);
- void SetRange(float min, float max);
- void LoadFromFileF64(string filename);
- void LoadFromFileF32(string filename);
- void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
- void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
- void LoadFromFileSLRAW(string filename);
- void WriteToFileF64(string filename);
- void WriteToFileF32(string filename);
- void WriteToFileRAW(string filename);
- void WriteToFileHiRAW(string filename);
- void SetSeed(int val);
- void RaiseTerrain(double rx, double ry, double size, double amount);
- void LowerTerrain(double rx, double ry, double size, double amount);
- void FlattenTerrain(double rx, double ry, double size, double amount);
- void NoiseTerrain(double rx, double ry, double size, double amount);
- void RevertTerrain(double rx, double ry, double size, double amount);
- void SmoothTerrain(double rx, double ry, double size, double amount);
- void HillsGenerator();
- double GetHeight(int x, int y);
- void ExportImage(string filename, string gradientmap);
- byte[] ExportJpegImage(string gradientmap);
- }
- public interface IMapImageGenerator
- {
- System.Drawing.Bitmap CreateMapTile();
- System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
- byte[] WriteJpeg2000Image();
- }
- }
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