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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
- /// <summary>
- /// Interface for communication between OpenSim modules and in-world scripts
- /// </summary>
- ///
- /// See OpenSim.Region.ScriptEngine.Shared.Api.MOD_Api.modSendCommand() for information on receiving messages
- /// from scripts in OpenSim modules.
- public interface IScriptModuleComms
- {
- /// <summary>
- /// Modules can subscribe to this event to receive command invocations from in-world scripts
- /// </summary>
- event ScriptCommand OnScriptCommand;
- /// <summary>
- /// Register an instance method as a script call by method name
- /// </summary>
- /// <param name="target"></param>
- /// <param name="method"></param>
- void RegisterScriptInvocation(object target, string method);
- /// <summary>
- /// Register a static or instance method as a script call by method info
- /// </summary>
- /// <param name="target">If target is a Type object, will assume method is static.</param>
- /// <param name="method"></param>
- void RegisterScriptInvocation(object target, MethodInfo method);
- /// <summary>
- /// Register one or more instance methods as script calls by method name
- /// </summary>
- /// <param name="target"></param>
- /// <param name="methods"></param>
- void RegisterScriptInvocation(object target, string[] methods);
- /// <summary>
- /// Register one or more static methods as script calls by method name
- /// </summary>
- /// <param name="target"></param>
- /// <param name="methods"></param>
- void RegisterScriptInvocation(Type target, string[] methods);
- /// <summary>
- /// Automatically register script invocations by checking for methods
- /// with <see cref="ScriptInvocationAttribute"/>. Should only check
- /// public methods.
- /// </summary>
- /// <param name="target"></param>
- void RegisterScriptInvocations(IRegionModuleBase target);
- /// <summary>
- /// Returns an array of all registered script calls
- /// </summary>
- /// <returns></returns>
- Delegate[] GetScriptInvocationList();
- Delegate LookupScriptInvocation(string fname);
- string LookupModInvocation(string fname);
- Type[] LookupTypeSignature(string fname);
- Type LookupReturnType(string fname);
- object InvokeOperation(UUID hostId, UUID scriptId, string fname, params object[] parms);
- /// <summary>
- /// Send a link_message event to an in-world script
- /// </summary>
- /// <param name="scriptId"></param>
- /// <param name="code"></param>
- /// <param name="text"></param>
- /// <param name="key"></param>
- void DispatchReply(UUID scriptId, int code, string text, string key);
- /// <summary>
- /// Operation to for a region module to register a constant to be used
- /// by the script engine
- /// </summary>
- /// <param name="cname">
- /// The name of the constant. LSL convention is for constant names to
- /// be uppercase.
- /// </param>
- /// <param name="value">
- /// The value of the constant. Should be of a type that can be
- /// converted to one of <see cref="OpenSim.Region.ScriptEngine.Shared.LSL_Types"/>
- /// </param>
- void RegisterConstant(string cname, object value);
- /// <summary>
- /// Automatically register all constants on a region module by
- /// checking for fields with <see cref="ScriptConstantAttribute"/>.
- /// </summary>
- /// <param name="target"></param>
- void RegisterConstants(IRegionModuleBase target);
- /// <summary>
- /// Operation to check for a registered constant
- /// </summary>
- /// <param name="cname">Name of constant</param>
- /// <returns>Value of constant or null if none found.</returns>
- object LookupModConstant(string cname);
- Dictionary<string, object> GetConstants();
- // For use ONLY by the script API
- void RaiseEvent(UUID script, string id, string module, string command, string key);
- }
- [AttributeUsage(AttributeTargets.Method)]
- public class ScriptInvocationAttribute : Attribute
- { }
- [AttributeUsage(AttributeTargets.Field)]
- public class ScriptConstantAttribute : Attribute
- { }
- }
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