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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public delegate bool ChildAgentUpdateReceived(AgentData data);
- public interface IInterregionCommsOut
- {
- #region Agents
- bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
- /// <summary>
- /// Full child agent update.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="data"></param>
- /// <returns></returns>
- bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
- /// <summary>
- /// Short child agent update, mostly for position.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="data"></param>
- /// <returns></returns>
- bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data);
- bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent);
- /// <summary>
- /// Message from receiving region to departing region, telling it got contacted by the client.
- /// When sent over REST, it invokes the opaque uri.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="id"></param>
- /// <param name="uri"></param>
- /// <returns></returns>
- bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
- /// <summary>
- /// Close agent.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="id"></param>
- /// <returns></returns>
- bool SendCloseAgent(ulong regionHandle, UUID id);
- #endregion Agents
- #region Objects
- /// <summary>
- /// Create an object in the destination region. This message is used primarily for prim crossing.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="sog"></param>
- /// <param name="isLocalCall"></param>
- /// <returns></returns>
- bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
- /// <summary>
- /// Create an object from the user's inventory in the destination region.
- /// This message is used primarily by clients.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="userID"></param>
- /// <param name="itemID"></param>
- /// <returns></returns>
- bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID);
- #endregion Objects
- }
- // This may not be needed, but having it here for now.
- public interface IInterregionCommsIn
- {
- event ChildAgentUpdateReceived OnChildAgentUpdate;
- }
- }
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