MoapTests.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Threading;
  32. using log4net.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Assets;
  36. using OpenSim.Framework;
  37. using OpenSim.Region.CoreModules.World.Media.Moap;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.Framework.Scenes.Serialization;
  40. using OpenSim.Tests.Common;
  41. using OpenSim.Tests.Common.Mock;
  42. namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
  43. {
  44. [TestFixture]
  45. public class MoapTests : OpenSimTestCase
  46. {
  47. protected TestScene m_scene;
  48. protected MoapModule m_module;
  49. [SetUp]
  50. public override void SetUp()
  51. {
  52. base.SetUp();
  53. m_module = new MoapModule();
  54. m_scene = new SceneHelpers().SetupScene();
  55. SceneHelpers.SetupSceneModules(m_scene, m_module);
  56. }
  57. [Test]
  58. public void TestClearMediaUrl()
  59. {
  60. TestHelpers.InMethod();
  61. // log4net.Config.XmlConfigurator.Configure();
  62. SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
  63. MediaEntry me = new MediaEntry();
  64. m_module.SetMediaEntry(part, 1, me);
  65. m_module.ClearMediaEntry(part, 1);
  66. Assert.That(part.Shape.Media[1], Is.EqualTo(null));
  67. // Although we've cleared one face, other faces may still be present. So we need to check for an
  68. // update media url version
  69. Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
  70. // By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
  71. // Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
  72. // Not at all confusing, eh?
  73. Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
  74. }
  75. [Test]
  76. public void TestSetMediaUrl()
  77. {
  78. TestHelpers.InMethod();
  79. string homeUrl = "opensimulator.org";
  80. SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
  81. MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
  82. m_module.SetMediaEntry(part, 1, me);
  83. Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
  84. Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
  85. Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
  86. }
  87. }
  88. }