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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Threading;
- using log4net.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.World.Media.Moap;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
- {
- [TestFixture]
- public class MoapTests : OpenSimTestCase
- {
- protected TestScene m_scene;
- protected MoapModule m_module;
-
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- m_module = new MoapModule();
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, m_module);
- }
-
- [Test]
- public void TestClearMediaUrl()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
- MediaEntry me = new MediaEntry();
-
- m_module.SetMediaEntry(part, 1, me);
- m_module.ClearMediaEntry(part, 1);
-
- Assert.That(part.Shape.Media[1], Is.EqualTo(null));
-
- // Although we've cleared one face, other faces may still be present. So we need to check for an
- // update media url version
- Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
-
- // By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
- // Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
- // Not at all confusing, eh?
- Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
- }
-
- [Test]
- public void TestSetMediaUrl()
- {
- TestHelpers.InMethod();
-
- string homeUrl = "opensimulator.org";
-
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
- MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
-
- m_module.SetMediaEntry(part, 1, me);
-
- Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
- Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
- Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
- }
- }
- }
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