MapImageModule.cs 27 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Drawing;
  30. using System.Reflection;
  31. using log4net;
  32. using Mono.Addins;
  33. using Nini.Config;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Imaging;
  36. using OpenSim.Framework;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Region.CoreModules.World.LegacyMap
  40. {
  41. public enum DrawRoutine
  42. {
  43. Rectangle,
  44. Polygon,
  45. Ellipse
  46. }
  47. public struct face
  48. {
  49. public Point[] pts;
  50. }
  51. public struct DrawStruct
  52. {
  53. public DrawRoutine dr;
  54. public Rectangle rect;
  55. public SolidBrush brush;
  56. public face[] trns;
  57. }
  58. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageModule")]
  59. public class MapImageModule : IMapImageGenerator, INonSharedRegionModule
  60. {
  61. private static readonly ILog m_log =
  62. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  63. private Scene m_scene;
  64. private IConfigSource m_config;
  65. private IMapTileTerrainRenderer terrainRenderer;
  66. private bool m_Enabled = false;
  67. #region IMapImageGenerator Members
  68. public Bitmap CreateMapTile()
  69. {
  70. bool drawPrimVolume = true;
  71. bool textureTerrain = false;
  72. bool generateMaptiles = true;
  73. Bitmap mapbmp;
  74. string[] configSections = new string[] { "Map", "Startup" };
  75. drawPrimVolume
  76. = Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
  77. textureTerrain
  78. = Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
  79. generateMaptiles
  80. = Util.GetConfigVarFromSections<bool>(m_config, "GenerateMaptiles", configSections, generateMaptiles);
  81. if (generateMaptiles)
  82. {
  83. if (textureTerrain)
  84. {
  85. terrainRenderer = new TexturedMapTileRenderer();
  86. }
  87. else
  88. {
  89. terrainRenderer = new ShadedMapTileRenderer();
  90. }
  91. terrainRenderer.Initialise(m_scene, m_config);
  92. mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
  93. //long t = System.Environment.TickCount;
  94. //for (int i = 0; i < 10; ++i) {
  95. terrainRenderer.TerrainToBitmap(mapbmp);
  96. //}
  97. //t = System.Environment.TickCount - t;
  98. //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
  99. if (drawPrimVolume)
  100. {
  101. DrawObjectVolume(m_scene, mapbmp);
  102. }
  103. }
  104. else
  105. {
  106. mapbmp = FetchTexture(m_scene.RegionInfo.RegionSettings.TerrainImageID);
  107. }
  108. return mapbmp;
  109. }
  110. public byte[] WriteJpeg2000Image()
  111. {
  112. try
  113. {
  114. using (Bitmap mapbmp = CreateMapTile())
  115. return OpenJPEG.EncodeFromImage(mapbmp, true);
  116. }
  117. catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
  118. {
  119. m_log.Error("Failed generating terrain map: " + e);
  120. }
  121. return null;
  122. }
  123. #endregion
  124. #region Region Module interface
  125. public void Initialise(IConfigSource source)
  126. {
  127. m_config = source;
  128. if (Util.GetConfigVarFromSections<string>(
  129. m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "MapImageModule")
  130. return;
  131. m_Enabled = true;
  132. }
  133. public void AddRegion(Scene scene)
  134. {
  135. if (!m_Enabled)
  136. return;
  137. m_scene = scene;
  138. m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
  139. }
  140. public void RegionLoaded(Scene scene)
  141. {
  142. }
  143. public void RemoveRegion(Scene scene)
  144. {
  145. }
  146. public void Close()
  147. {
  148. }
  149. public string Name
  150. {
  151. get { return "MapImageModule"; }
  152. }
  153. public Type ReplaceableInterface
  154. {
  155. get { return null; }
  156. }
  157. #endregion
  158. // TODO: unused:
  159. // private void ShadeBuildings(Bitmap map)
  160. // {
  161. // lock (map)
  162. // {
  163. // lock (m_scene.Entities)
  164. // {
  165. // foreach (EntityBase entity in m_scene.Entities.Values)
  166. // {
  167. // if (entity is SceneObjectGroup)
  168. // {
  169. // SceneObjectGroup sog = (SceneObjectGroup) entity;
  170. //
  171. // foreach (SceneObjectPart primitive in sog.Children.Values)
  172. // {
  173. // int x = (int) (primitive.AbsolutePosition.X - (primitive.Scale.X / 2));
  174. // int y = (int) (primitive.AbsolutePosition.Y - (primitive.Scale.Y / 2));
  175. // int w = (int) primitive.Scale.X;
  176. // int h = (int) primitive.Scale.Y;
  177. //
  178. // int dx;
  179. // for (dx = x; dx < x + w; dx++)
  180. // {
  181. // int dy;
  182. // for (dy = y; dy < y + h; dy++)
  183. // {
  184. // if (x < 0 || y < 0)
  185. // continue;
  186. // if (x >= map.Width || y >= map.Height)
  187. // continue;
  188. //
  189. // map.SetPixel(dx, dy, Color.DarkGray);
  190. // }
  191. // }
  192. // }
  193. // }
  194. // }
  195. // }
  196. // }
  197. // }
  198. private Bitmap FetchTexture(UUID id)
  199. {
  200. AssetBase asset = m_scene.AssetService.Get(id.ToString());
  201. if (asset != null)
  202. {
  203. m_log.DebugFormat("[MAPTILE]: Static map image texture {0} found for {1}", id, m_scene.Name);
  204. }
  205. else
  206. {
  207. m_log.WarnFormat("[MAPTILE]: Static map image texture {0} not found for {1}", id, m_scene.Name);
  208. return null;
  209. }
  210. ManagedImage managedImage;
  211. Image image;
  212. try
  213. {
  214. if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image))
  215. return new Bitmap(image);
  216. else
  217. return null;
  218. }
  219. catch (DllNotFoundException)
  220. {
  221. m_log.ErrorFormat("[MAPTILE]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
  222. }
  223. catch (IndexOutOfRangeException)
  224. {
  225. m_log.ErrorFormat("[MAPTILE]: OpenJpeg was unable to decode this. Asset Data is empty for {0}", id);
  226. }
  227. catch (Exception)
  228. {
  229. m_log.ErrorFormat("[MAPTILE]: OpenJpeg was unable to decode this. Asset Data is empty for {0}", id);
  230. }
  231. return null;
  232. }
  233. private Bitmap DrawObjectVolume(Scene whichScene, Bitmap mapbmp)
  234. {
  235. int tc = 0;
  236. double[,] hm = whichScene.Heightmap.GetDoubles();
  237. tc = Environment.TickCount;
  238. m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
  239. EntityBase[] objs = whichScene.GetEntities();
  240. Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
  241. //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
  242. List<float> z_sortheights = new List<float>();
  243. List<uint> z_localIDs = new List<uint>();
  244. lock (objs)
  245. {
  246. foreach (EntityBase obj in objs)
  247. {
  248. // Only draw the contents of SceneObjectGroup
  249. if (obj is SceneObjectGroup)
  250. {
  251. SceneObjectGroup mapdot = (SceneObjectGroup)obj;
  252. Color mapdotspot = Color.Gray; // Default color when prim color is white
  253. // Loop over prim in group
  254. foreach (SceneObjectPart part in mapdot.Parts)
  255. {
  256. if (part == null)
  257. continue;
  258. // Draw if the object is at least 1 meter wide in any direction
  259. if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
  260. {
  261. // Try to get the RGBA of the default texture entry..
  262. //
  263. try
  264. {
  265. // get the null checks out of the way
  266. // skip the ones that break
  267. if (part == null)
  268. continue;
  269. if (part.Shape == null)
  270. continue;
  271. if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
  272. continue; // eliminates trees from this since we don't really have a good tree representation
  273. // if you want tree blocks on the map comment the above line and uncomment the below line
  274. //mapdotspot = Color.PaleGreen;
  275. Primitive.TextureEntry textureEntry = part.Shape.Textures;
  276. if (textureEntry == null || textureEntry.DefaultTexture == null)
  277. continue;
  278. Color4 texcolor = textureEntry.DefaultTexture.RGBA;
  279. // Not sure why some of these are null, oh well.
  280. int colorr = 255 - (int)(texcolor.R * 255f);
  281. int colorg = 255 - (int)(texcolor.G * 255f);
  282. int colorb = 255 - (int)(texcolor.B * 255f);
  283. if (!(colorr == 255 && colorg == 255 && colorb == 255))
  284. {
  285. //Try to set the map spot color
  286. try
  287. {
  288. // If the color gets goofy somehow, skip it *shakes fist at Color4
  289. mapdotspot = Color.FromArgb(colorr, colorg, colorb);
  290. }
  291. catch (ArgumentException)
  292. {
  293. }
  294. }
  295. }
  296. catch (IndexOutOfRangeException)
  297. {
  298. // Windows Array
  299. }
  300. catch (ArgumentOutOfRangeException)
  301. {
  302. // Mono Array
  303. }
  304. Vector3 pos = part.GetWorldPosition();
  305. // skip prim outside of retion
  306. if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
  307. continue;
  308. // skip prim in non-finite position
  309. if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
  310. Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
  311. continue;
  312. // Figure out if object is under 256m above the height of the terrain
  313. bool isBelow256AboveTerrain = false;
  314. try
  315. {
  316. isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
  317. }
  318. catch (Exception)
  319. {
  320. }
  321. if (isBelow256AboveTerrain)
  322. {
  323. // Translate scale by rotation so scale is represented properly when object is rotated
  324. Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
  325. Vector3 scale = new Vector3();
  326. Vector3 tScale = new Vector3();
  327. Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
  328. Quaternion llrot = part.GetWorldRotation();
  329. Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
  330. scale = lscale * rot;
  331. // negative scales don't work in this situation
  332. scale.X = Math.Abs(scale.X);
  333. scale.Y = Math.Abs(scale.Y);
  334. scale.Z = Math.Abs(scale.Z);
  335. // This scaling isn't very accurate and doesn't take into account the face rotation :P
  336. int mapdrawstartX = (int)(pos.X - scale.X);
  337. int mapdrawstartY = (int)(pos.Y - scale.Y);
  338. int mapdrawendX = (int)(pos.X + scale.X);
  339. int mapdrawendY = (int)(pos.Y + scale.Y);
  340. // If object is beyond the edge of the map, don't draw it to avoid errors
  341. if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
  342. || mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
  343. || mapdrawendY > ((int)Constants.RegionSize - 1))
  344. continue;
  345. #region obb face reconstruction part duex
  346. Vector3[] vertexes = new Vector3[8];
  347. // float[] distance = new float[6];
  348. Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
  349. Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
  350. Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
  351. Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
  352. tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
  353. scale = ((tScale * rot));
  354. vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  355. // vertexes[0].x = pos.X + vertexes[0].x;
  356. //vertexes[0].y = pos.Y + vertexes[0].y;
  357. //vertexes[0].z = pos.Z + vertexes[0].z;
  358. FaceA[0] = vertexes[0];
  359. FaceB[3] = vertexes[0];
  360. FaceA[4] = vertexes[0];
  361. tScale = lscale;
  362. scale = ((tScale * rot));
  363. vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  364. // vertexes[1].x = pos.X + vertexes[1].x;
  365. // vertexes[1].y = pos.Y + vertexes[1].y;
  366. //vertexes[1].z = pos.Z + vertexes[1].z;
  367. FaceB[0] = vertexes[1];
  368. FaceA[1] = vertexes[1];
  369. FaceC[4] = vertexes[1];
  370. tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
  371. scale = ((tScale * rot));
  372. vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  373. //vertexes[2].x = pos.X + vertexes[2].x;
  374. //vertexes[2].y = pos.Y + vertexes[2].y;
  375. //vertexes[2].z = pos.Z + vertexes[2].z;
  376. FaceC[0] = vertexes[2];
  377. FaceD[3] = vertexes[2];
  378. FaceC[5] = vertexes[2];
  379. tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
  380. scale = ((tScale * rot));
  381. vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  382. //vertexes[3].x = pos.X + vertexes[3].x;
  383. // vertexes[3].y = pos.Y + vertexes[3].y;
  384. // vertexes[3].z = pos.Z + vertexes[3].z;
  385. FaceD[0] = vertexes[3];
  386. FaceC[1] = vertexes[3];
  387. FaceA[5] = vertexes[3];
  388. tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
  389. scale = ((tScale * rot));
  390. vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  391. // vertexes[4].x = pos.X + vertexes[4].x;
  392. // vertexes[4].y = pos.Y + vertexes[4].y;
  393. // vertexes[4].z = pos.Z + vertexes[4].z;
  394. FaceB[1] = vertexes[4];
  395. FaceA[2] = vertexes[4];
  396. FaceD[4] = vertexes[4];
  397. tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
  398. scale = ((tScale * rot));
  399. vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  400. // vertexes[5].x = pos.X + vertexes[5].x;
  401. // vertexes[5].y = pos.Y + vertexes[5].y;
  402. // vertexes[5].z = pos.Z + vertexes[5].z;
  403. FaceD[1] = vertexes[5];
  404. FaceC[2] = vertexes[5];
  405. FaceB[5] = vertexes[5];
  406. tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
  407. scale = ((tScale * rot));
  408. vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  409. // vertexes[6].x = pos.X + vertexes[6].x;
  410. // vertexes[6].y = pos.Y + vertexes[6].y;
  411. // vertexes[6].z = pos.Z + vertexes[6].z;
  412. FaceB[2] = vertexes[6];
  413. FaceA[3] = vertexes[6];
  414. FaceB[4] = vertexes[6];
  415. tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
  416. scale = ((tScale * rot));
  417. vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
  418. // vertexes[7].x = pos.X + vertexes[7].x;
  419. // vertexes[7].y = pos.Y + vertexes[7].y;
  420. // vertexes[7].z = pos.Z + vertexes[7].z;
  421. FaceD[2] = vertexes[7];
  422. FaceC[3] = vertexes[7];
  423. FaceD[5] = vertexes[7];
  424. #endregion
  425. //int wy = 0;
  426. //bool breakYN = false; // If we run into an error drawing, break out of the
  427. // loop so we don't lag to death on error handling
  428. DrawStruct ds = new DrawStruct();
  429. ds.brush = new SolidBrush(mapdotspot);
  430. //ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
  431. ds.trns = new face[FaceA.Length];
  432. for (int i = 0; i < FaceA.Length; i++)
  433. {
  434. Point[] working = new Point[5];
  435. working[0] = project(FaceA[i], axPos);
  436. working[1] = project(FaceB[i], axPos);
  437. working[2] = project(FaceD[i], axPos);
  438. working[3] = project(FaceC[i], axPos);
  439. working[4] = project(FaceA[i], axPos);
  440. face workingface = new face();
  441. workingface.pts = working;
  442. ds.trns[i] = workingface;
  443. }
  444. z_sort.Add(part.LocalId, ds);
  445. z_localIDs.Add(part.LocalId);
  446. z_sortheights.Add(pos.Z);
  447. //for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
  448. //{
  449. //for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
  450. //{
  451. //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
  452. //try
  453. //{
  454. // Remember, flip the y!
  455. // mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
  456. //}
  457. //catch (ArgumentException)
  458. //{
  459. // breakYN = true;
  460. //}
  461. //if (breakYN)
  462. // break;
  463. //}
  464. //if (breakYN)
  465. // break;
  466. //}
  467. } // Object is within 256m Z of terrain
  468. } // object is at least a meter wide
  469. } // loop over group children
  470. } // entitybase is sceneobject group
  471. } // foreach loop over entities
  472. float[] sortedZHeights = z_sortheights.ToArray();
  473. uint[] sortedlocalIds = z_localIDs.ToArray();
  474. // Sort prim by Z position
  475. Array.Sort(sortedZHeights, sortedlocalIds);
  476. Graphics g = Graphics.FromImage(mapbmp);
  477. for (int s = 0; s < sortedZHeights.Length; s++)
  478. {
  479. if (z_sort.ContainsKey(sortedlocalIds[s]))
  480. {
  481. DrawStruct rectDrawStruct = z_sort[sortedlocalIds[s]];
  482. for (int r = 0; r < rectDrawStruct.trns.Length; r++)
  483. {
  484. g.FillPolygon(rectDrawStruct.brush,rectDrawStruct.trns[r].pts);
  485. }
  486. //g.FillRectangle(rectDrawStruct.brush , rectDrawStruct.rect);
  487. }
  488. }
  489. g.Dispose();
  490. } // lock entities objs
  491. m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
  492. return mapbmp;
  493. }
  494. private Point project(Vector3 point3d, Vector3 originpos)
  495. {
  496. Point returnpt = new Point();
  497. //originpos = point3d;
  498. //int d = (int)(256f / 1.5f);
  499. //Vector3 topos = new Vector3(0, 0, 0);
  500. // float z = -point3d.z - topos.z;
  501. returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
  502. returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
  503. return returnpt;
  504. }
  505. public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
  506. {
  507. return null;
  508. }
  509. }
  510. }