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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Server.Base;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using Mono.Addins;
- namespace OpenSim.Region.CoreModules.World.Estate
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
- public class XEstateModule : ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected List<Scene> m_Scenes = new List<Scene>();
- protected bool m_InInfoUpdate = false;
- public bool InInfoUpdate
- {
- get { return m_InInfoUpdate; }
- set { m_InInfoUpdate = value; }
- }
- public List<Scene> Scenes
- {
- get { return m_Scenes; }
- }
- protected EstateConnector m_EstateConnector;
- public void Initialise(IConfigSource config)
- {
- int port = 0;
- IConfig estateConfig = config.Configs["Estate"];
- if (estateConfig != null)
- {
- port = estateConfig.GetInt("Port", 0);
- }
- m_EstateConnector = new EstateConnector(this);
- // Instantiate the request handler
- IHttpServer server = MainServer.GetHttpServer((uint)port);
- server.AddStreamHandler(new EstateRequestHandler(this));
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- lock (m_Scenes)
- m_Scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- }
- public void RegionLoaded(Scene scene)
- {
- IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
- em.OnRegionInfoChange += OnRegionInfoChange;
- em.OnEstateInfoChange += OnEstateInfoChange;
- em.OnEstateMessage += OnEstateMessage;
- }
- public void RemoveRegion(Scene scene)
- {
- scene.EventManager.OnNewClient -= OnNewClient;
- lock (m_Scenes)
- m_Scenes.Remove(scene);
- }
- public string Name
- {
- get { return "EstateModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- private Scene FindScene(UUID RegionID)
- {
- foreach (Scene s in Scenes)
- {
- if (s.RegionInfo.RegionID == RegionID)
- return s;
- }
- return null;
- }
- private void OnRegionInfoChange(UUID RegionID)
- {
- Scene s = FindScene(RegionID);
- if (s == null)
- return;
- if (!m_InInfoUpdate)
- m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
- }
- private void OnEstateInfoChange(UUID RegionID)
- {
- Scene s = FindScene(RegionID);
- if (s == null)
- return;
- if (!m_InInfoUpdate)
- m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
- }
- private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
- {
- Scene senderScenes = FindScene(RegionID);
- if (senderScenes == null)
- return;
- uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
- foreach (Scene s in Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == estateID)
- {
- IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
- if (dm != null)
- {
- dm.SendNotificationToUsersInRegion(FromID, FromName,
- Message);
- }
- }
- }
- if (!m_InInfoUpdate)
- m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
- }
- private void OnNewClient(IClientAPI client)
- {
- client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
- client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
- }
- private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey)
- {
- if (prey == UUID.Zero)
- return;
- if (!(client.Scene is Scene))
- return;
- Scene scene = (Scene)client.Scene;
- uint estateID = scene.RegionInfo.EstateSettings.EstateID;
- if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
- return;
- foreach (Scene s in Scenes)
- {
- if (s == scene)
- continue; // Already handles by estate module
- if (s.RegionInfo.EstateSettings.EstateID != estateID)
- continue;
- ScenePresence p = scene.GetScenePresence(prey);
- if (p != null && !p.IsChildAgent)
- {
- p.ControllingClient.SendTeleportStart(16);
- scene.TeleportClientHome(prey, p.ControllingClient);
- }
- }
- m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
- }
- private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
- {
- if (!(client.Scene is Scene))
- return;
- Scene scene = (Scene)client.Scene;
- uint estateID = scene.RegionInfo.EstateSettings.EstateID;
- if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
- return;
- foreach (Scene s in Scenes)
- {
- if (s == scene)
- continue; // Already handles by estate module
- if (s.RegionInfo.EstateSettings.EstateID != estateID)
- continue;
- scene.ForEachScenePresence(delegate(ScenePresence p) {
- if (p != null && !p.IsChildAgent)
- {
- p.ControllingClient.SendTeleportStart(16);
- scene.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
- }
- });
- }
- m_EstateConnector.SendTeleportHomeAllUsers(estateID);
- }
- }
- }
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