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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Services.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using OpenSim.Server.Base;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Region.CoreModules.World.Estate
- {
- public class EstateConnector
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected XEstateModule m_EstateModule;
- public EstateConnector(XEstateModule module)
- {
- m_EstateModule = module;
- }
- public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
- {
- Dictionary<string, object> sendData = new Dictionary<string, object>();
- sendData["METHOD"] = "teleport_home_one_user";
- sendData["EstateID"] = EstateID.ToString();
- sendData["PreyID"] = PreyID.ToString();
- SendToEstate(EstateID, sendData);
- }
- public void SendTeleportHomeAllUsers(uint EstateID)
- {
- Dictionary<string, object> sendData = new Dictionary<string, object>();
- sendData["METHOD"] = "teleport_home_all_users";
- sendData["EstateID"] = EstateID.ToString();
- SendToEstate(EstateID, sendData);
- }
- public bool SendUpdateCovenant(uint EstateID, UUID CovenantID)
- {
- Dictionary<string, object> sendData = new Dictionary<string, object>();
- sendData["METHOD"] = "update_covenant";
- sendData["CovenantID"] = CovenantID.ToString();
- sendData["EstateID"] = EstateID.ToString();
- // Handle local regions locally
- //
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == EstateID)
- s.RegionInfo.RegionSettings.Covenant = CovenantID;
- // s.ReloadEstateData();
- }
- SendToEstate(EstateID, sendData);
- return true;
- }
- public bool SendUpdateEstate(uint EstateID)
- {
- Dictionary<string, object> sendData = new Dictionary<string, object>();
- sendData["METHOD"] = "update_estate";
- sendData["EstateID"] = EstateID.ToString();
- // Handle local regions locally
- //
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (s.RegionInfo.EstateSettings.EstateID == EstateID)
- s.ReloadEstateData();
- }
- SendToEstate(EstateID, sendData);
- return true;
- }
- public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message)
- {
- Dictionary<string, object> sendData = new Dictionary<string, object>();
- sendData["METHOD"] = "estate_message";
- sendData["EstateID"] = EstateID.ToString();
- sendData["FromID"] = FromID.ToString();
- sendData["FromName"] = FromName;
- sendData["Message"] = Message;
- SendToEstate(EstateID, sendData);
- }
- private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
- {
- List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
- UUID ScopeID = UUID.Zero;
- // Handle local regions locally
- //
- lock (m_EstateModule.Scenes)
- {
- foreach (Scene s in m_EstateModule.Scenes)
- {
- if (regions.Contains(s.RegionInfo.RegionID))
- {
- // All regions in one estate are in the same scope.
- // Use that scope.
- //
- ScopeID = s.RegionInfo.ScopeID;
- regions.Remove(s.RegionInfo.RegionID);
- }
- }
- }
- // Our own region should always be in the above list.
- // In a standalone this would not be true. But then,
- // Scope ID is not relevat there. Use first scope.
- //
- if (ScopeID == UUID.Zero)
- ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
- // Don't send to the same instance twice
- //
- List<string> done = new List<string>();
- // Send to remote regions
- //
- foreach (UUID regionID in regions)
- {
- GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID);
- if (region != null)
- {
- string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
- if (done.Contains(url))
- continue;
- Call(region, sendData);
- done.Add(url);
- }
- }
- }
- private bool Call(GridRegion region, Dictionary<string, object> sendData)
- {
- string reqString = ServerUtils.BuildQueryString(sendData);
- // m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
- try
- {
- string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
- string reply = SynchronousRestFormsRequester.MakeRequest("POST",
- url + "/estate",
- reqString);
- if (reply != string.Empty)
- {
- Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
- if (replyData.ContainsKey("RESULT"))
- {
- if (replyData["RESULT"].ToString().ToLower() == "true")
- return true;
- else
- return false;
- }
- else
- m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field");
- }
- else
- m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply");
- }
- catch (Exception e)
- {
- m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
- }
- return false;
- }
- }
- }
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