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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.Framework.Scenes;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.Framework
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")]
- public class ServiceThrottleModule : ISharedRegionModule, IServiceThrottleModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private readonly List<Scene> m_scenes = new List<Scene>();
- private System.Timers.Timer m_timer = new System.Timers.Timer();
- private Queue<Action> m_RequestQueue = new Queue<Action>();
- private Dictionary<string, List<string>> m_Pending = new Dictionary<string, List<string>>();
- private int m_Interval;
- #region ISharedRegionModule
- public void Initialise(IConfigSource config)
- {
- m_Interval = Util.GetConfigVarFromSections<int>(config, "Interval", new string[] { "ServiceThrottle" }, 5000);
- m_timer = new System.Timers.Timer();
- m_timer.AutoReset = false;
- m_timer.Enabled = true;
- m_timer.Interval = 15000; // 15 secs at first
- m_timer.Elapsed += ProcessQueue;
- m_timer.Start();
- //Watchdog.StartThread(
- // ProcessQueue,
- // "GridServiceRequestThread",
- // ThreadPriority.BelowNormal,
- // true,
- // false);
- }
- public void AddRegion(Scene scene)
- {
- lock (m_scenes)
- {
- m_scenes.Add(scene);
- scene.RegisterModuleInterface<IServiceThrottleModule>(this);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
- }
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- lock (m_scenes)
- {
- m_scenes.Remove(scene);
- scene.EventManager.OnNewClient -= OnNewClient;
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "ServiceThrottleModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion ISharedRegionMOdule
- #region Events
- void OnNewClient(IClientAPI client)
- {
- client.OnRegionHandleRequest += OnRegionHandleRequest;
- }
- void OnMakeRootAgent(ScenePresence obj)
- {
- lock (m_timer)
- {
- if (!m_timer.Enabled)
- {
- m_timer.Interval = m_Interval;
- m_timer.Enabled = true;
- m_timer.Start();
- }
- }
- }
- public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
- {
- //m_log.DebugFormat("[SERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
- ulong handle = 0;
- if (IsLocalRegionHandle(regionID, out handle))
- {
- client.SendRegionHandle(regionID, handle);
- return;
- }
- Action action = delegate
- {
- GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, regionID);
- if (r != null && r.RegionHandle != 0)
- client.SendRegionHandle(regionID, r.RegionHandle);
- };
- Enqueue("region", regionID.ToString(), action);
- }
- #endregion Events
- #region IServiceThrottleModule
- public void Enqueue(string category, string itemid, Action continuation)
- {
- lock (m_RequestQueue)
- {
- if (m_Pending.ContainsKey(category))
- {
- if (m_Pending[category].Contains(itemid))
- // Don't enqueue, it's already pending
- return;
- }
- else
- m_Pending.Add(category, new List<string>());
- m_Pending[category].Add(itemid);
- m_RequestQueue.Enqueue(delegate
- {
- lock (m_RequestQueue)
- m_Pending[category].Remove(itemid);
- continuation();
- });
- }
- }
- #endregion IServiceThrottleModule
- #region Process Continuation Queue
- private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
- {
- //m_log.DebugFormat("[YYY]: Process queue with {0} continuations", m_RequestQueue.Count);
- while (m_RequestQueue.Count > 0)
- {
- Action continuation = null;
- lock (m_RequestQueue)
- continuation = m_RequestQueue.Dequeue();
- if (continuation != null)
- continuation();
- }
- if (AreThereRootAgents())
- {
- lock (m_timer)
- {
- m_timer.Interval = 1000; // 1 sec
- m_timer.Enabled = true;
- m_timer.Start();
- }
- }
- else
- lock (m_timer)
- m_timer.Enabled = false;
- }
- #endregion Process Continuation Queue
- #region Misc
- private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
- {
- regionHandle = 0;
- foreach (Scene s in m_scenes)
- if (s.RegionInfo.RegionID == regionID)
- {
- regionHandle = s.RegionInfo.RegionHandle;
- return true;
- }
- return false;
- }
- private bool AreThereRootAgents()
- {
- foreach (Scene s in m_scenes)
- {
- foreach (ScenePresence sp in s.GetScenePresences())
- if (!sp.IsChildAgent)
- return true;
- }
- return false;
- }
- #endregion Misc
- }
- }
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