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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
- namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PresenceModule")]
- public class PresenceModule : ISharedRegionModule, IPresenceModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- public event PresenceChange OnPresenceChange;
- public event BulkPresenceData OnBulkPresenceData;
- protected List<Scene> m_Scenes = new List<Scene>();
- protected IPresenceService m_PresenceService = null;
- protected IPresenceService PresenceService
- {
- get
- {
- if (m_PresenceService == null)
- {
- if (m_Scenes.Count > 0)
- m_PresenceService = m_Scenes[0].RequestModuleInterface<IPresenceService>();
- }
- return m_PresenceService;
- }
- }
- public void Initialise(IConfigSource config)
- {
- }
- public void AddRegion(Scene scene)
- {
- m_Scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.RegisterModuleInterface<IPresenceModule>(this);
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- m_Scenes.Remove(scene);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "PresenceModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void RequestBulkPresenceData(UUID[] users)
- {
- }
- public void OnNewClient(IClientAPI client)
- {
- client.AddGenericPacketHandler("requestonlinenotification", OnRequestOnlineNotification);
- }
- public void OnRequestOnlineNotification(Object sender, string method, List<String> args)
- {
- if (!(sender is IClientAPI))
- return;
- IClientAPI client = (IClientAPI)sender;
- m_log.DebugFormat("[PRESENCE MODULE]: OnlineNotification requested by {0}", client.Name);
- PresenceInfo[] status = PresenceService.GetAgents(args.ToArray());
- List<UUID> online = new List<UUID>();
- List<UUID> offline = new List<UUID>();
- foreach (PresenceInfo pi in status)
- {
- UUID uuid = new UUID(pi.UserID);
- if (!online.Contains(uuid))
- online.Add(uuid);
- }
- foreach (string s in args)
- {
- UUID uuid = new UUID(s);
- if (!online.Contains(uuid) && !offline.Contains(uuid))
- offline.Add(uuid);
- }
- if (online.Count > 0)
- client.SendAgentOnline(online.ToArray());
- if (offline.Count > 0)
- client.SendAgentOffline(offline.ToArray());
- }
- }
- }
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