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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Data.Null;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.Friends;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
- {
- [TestFixture]
- public class FriendsModuleTests : OpenSimTestCase
- {
- private FriendsModule m_fm;
- private TestScene m_scene;
- [TestFixtureSetUp]
- public void FixtureInit()
- {
- // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
- Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
- }
- [TestFixtureTearDown]
- public void TearDown()
- {
- // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
- // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
- // tests really shouldn't).
- Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
- }
- [SetUp]
- public void Init()
- {
- // We must clear friends data between tests since Data.Null holds it in static properties. This is necessary
- // so that different services and simulator can share the data in standalone mode. This is pretty horrible
- // effectively the statics are global variables.
- NullFriendsData.Clear();
-
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- // Not strictly necessary since FriendsModule assumes it is the default (!)
- config.Configs["Modules"].Set("FriendsModule", "FriendsModule");
- config.AddConfig("Friends");
- config.Configs["Friends"].Set("Connector", "OpenSim.Services.FriendsService.dll");
- config.AddConfig("FriendsService");
- config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
- m_scene = new SceneHelpers().SetupScene();
- m_fm = new FriendsModule();
- SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
- }
- [Test]
- public void TestLoginWithNoFriends()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID userId = TestHelpers.ParseTail(0x1);
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
- Assert.That(((TestClient)sp.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
- Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
- }
- [Test]
- public void TestLoginWithOfflineFriends()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID user1Id = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- // UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
- // UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
- //
- // m_fm.AddFriendship(user1Id, user2Id);
- ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
- ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
- m_fm.AddFriendship(sp1.ControllingClient, user2Id);
- // Not necessary for this test. CanSeeOnline is automatically granted.
- // m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
- // We must logout from the client end so that the presence service is correctly updated by the presence
- // detector. This is listening to the OnConnectionClosed event on the client.
- ((TestClient)sp1.ControllingClient).Logout();
- ((TestClient)sp2.ControllingClient).Logout();
- // m_scene.RemoveClient(sp1.UUID, true);
- // m_scene.RemoveClient(sp2.UUID, true);
- ScenePresence sp1Redux = SceneHelpers.AddScenePresence(m_scene, user1Id);
- // We don't expect to receive notifications of offline friends on login, just online.
- Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
- Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
- }
- [Test]
- public void TestLoginWithOnlineFriends()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID user1Id = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- // UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
- // UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
- //
- // m_fm.AddFriendship(user1Id, user2Id);
- ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
- ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
- m_fm.AddFriendship(sp1.ControllingClient, user2Id);
- // Not necessary for this test. CanSeeOnline is automatically granted.
- // m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
- // We must logout from the client end so that the presence service is correctly updated by the presence
- // detector. This is listening to the OnConnectionClosed event on the client.
- // ((TestClient)sp1.ControllingClient).Logout();
- ((TestClient)sp2.ControllingClient).Logout();
- // m_scene.RemoveClient(user2Id, true);
- ScenePresence sp2Redux = SceneHelpers.AddScenePresence(m_scene, user2Id);
- Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
- Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1));
- }
- [Test]
- public void TestAddFriendshipWhileOnline()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID userId = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
- SceneHelpers.AddScenePresence(m_scene, user2Id);
- // This fiendship is two-way but without a connector, only the first user will receive the online
- // notification.
- m_fm.AddFriendship(sp.ControllingClient, user2Id);
- Assert.That(((TestClient)sp.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
- Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1));
- }
- [Test]
- public void TestRemoveFriendshipWhileOnline()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- UUID user1Id = TestHelpers.ParseTail(0x1);
- UUID user2Id = TestHelpers.ParseTail(0x2);
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, user1Id);
- SceneHelpers.AddScenePresence(m_scene, user2Id);
- m_fm.AddFriendship(sp.ControllingClient, user2Id);
- m_fm.RemoveFriendship(sp.ControllingClient, user2Id);
- TestClient user1Client = sp.ControllingClient as TestClient;
- Assert.That(user1Client.ReceivedFriendshipTerminations.Count, Is.EqualTo(1));
- Assert.That(user1Client.ReceivedFriendshipTerminations[0], Is.EqualTo(user2Id));
- }
- }
- }
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