GlynnTuckerAssetCache.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using System;
  29. using System.IO;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using GlynnTucker.Cache;
  33. using Mono.Addins;
  34. using Nini.Config;
  35. using OpenSim.Framework;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Services.Interfaces;
  39. namespace OpenSim.Region.CoreModules.Asset
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GlynnTuckerAssetCache")]
  42. public class GlynnTuckerAssetCache : ISharedRegionModule, IImprovedAssetCache
  43. {
  44. private static readonly ILog m_log =
  45. LogManager.GetLogger(
  46. MethodBase.GetCurrentMethod().DeclaringType);
  47. private bool m_Enabled;
  48. private ICache m_Cache;
  49. private ulong m_Hits;
  50. private ulong m_Requests;
  51. // Instrumentation
  52. private uint m_DebugRate;
  53. public Type ReplaceableInterface
  54. {
  55. get { return null; }
  56. }
  57. public string Name
  58. {
  59. get { return "GlynnTuckerAssetCache"; }
  60. }
  61. public void Initialise(IConfigSource source)
  62. {
  63. IConfig moduleConfig = source.Configs["Modules"];
  64. if (moduleConfig != null)
  65. {
  66. string name = moduleConfig.GetString("AssetCaching");
  67. //m_log.DebugFormat("[ASSET CACHE] name = {0} (this module's name: {1}). Sync? ", name, Name, m_Cache.IsSynchronized);
  68. if (name == Name)
  69. {
  70. m_Cache = new GlynnTucker.Cache.SimpleMemoryCache();
  71. m_Enabled = true;
  72. m_log.Info("[ASSET CACHE]: GlynnTucker asset cache enabled");
  73. // Instrumentation
  74. IConfig cacheConfig = source.Configs["AssetCache"];
  75. if (cacheConfig != null)
  76. m_DebugRate = (uint)cacheConfig.GetInt("DebugRate", 0);
  77. }
  78. }
  79. }
  80. public void PostInitialise()
  81. {
  82. }
  83. public void Close()
  84. {
  85. }
  86. public void AddRegion(Scene scene)
  87. {
  88. if (m_Enabled)
  89. scene.RegisterModuleInterface<IImprovedAssetCache>(this);
  90. }
  91. public void RemoveRegion(Scene scene)
  92. {
  93. }
  94. public void RegionLoaded(Scene scene)
  95. {
  96. }
  97. ////////////////////////////////////////////////////////////
  98. // IImprovedAssetCache
  99. //
  100. public void Cache(AssetBase asset)
  101. {
  102. if (asset != null)
  103. m_Cache.AddOrUpdate(asset.ID, asset);
  104. }
  105. public AssetBase Get(string id)
  106. {
  107. Object asset = null;
  108. m_Cache.TryGet(id, out asset);
  109. Debug(asset);
  110. return (AssetBase)asset;
  111. }
  112. public void Expire(string id)
  113. {
  114. Object asset = null;
  115. if (m_Cache.TryGet(id, out asset))
  116. m_Cache.Remove(id);
  117. }
  118. public void Clear()
  119. {
  120. m_Cache.Clear();
  121. }
  122. private void Debug(Object asset)
  123. {
  124. // Temporary instrumentation to measure the hit/miss rate
  125. if (m_DebugRate > 0)
  126. {
  127. ++m_Requests;
  128. if (asset != null)
  129. ++m_Hits;
  130. if ((m_Requests % m_DebugRate) == 0)
  131. m_log.DebugFormat("[ASSET CACHE]: Hit Rate {0} / {1} == {2}%", m_Hits, m_Requests, ((float)m_Hits / (float)m_Requests) * 100.0f);
  132. }
  133. // End instrumentation
  134. }
  135. }
  136. }