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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.Imaging;
- using CSJ2K;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.CoreModules.Agent.TextureSender
- {
- public delegate void J2KDecodeDelegate(UUID assetID);
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderModule")]
- public class J2KDecoderModule : ISharedRegionModule, IJ2KDecoder
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>Temporarily holds deserialized layer data information in memory</summary>
- private readonly ExpiringCache<UUID, OpenJPEG.J2KLayerInfo[]> m_decodedCache = new ExpiringCache<UUID,OpenJPEG.J2KLayerInfo[]>();
- /// <summary>List of client methods to notify of results of decode</summary>
- private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
- /// <summary>Cache that will store decoded JPEG2000 layer boundary data</summary>
- private IImprovedAssetCache m_cache;
- private IImprovedAssetCache Cache
- {
- get
- {
- if (m_cache == null)
- m_cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
- return m_cache;
- }
- }
- /// <summary>Reference to a scene (doesn't matter which one as long as it can load the cache module)</summary>
- private UUID m_CreatorID = UUID.Zero;
- private Scene m_scene;
- #region ISharedRegionModule
- private bool m_useCSJ2K = true;
- public string Name { get { return "J2KDecoderModule"; } }
- public J2KDecoderModule()
- {
- }
- public void Initialise(IConfigSource source)
- {
- IConfig startupConfig = source.Configs["Startup"];
- if (startupConfig != null)
- {
- m_useCSJ2K = startupConfig.GetBoolean("UseCSJ2K", m_useCSJ2K);
- }
- }
- public void AddRegion(Scene scene)
- {
- if (m_scene == null)
- {
- m_scene = scene;
- m_CreatorID = scene.RegionInfo.RegionID;
- }
- scene.RegisterModuleInterface<IJ2KDecoder>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_scene == scene)
- m_scene = null;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion Region Module interface
- #region IJ2KDecoder
- public void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback)
- {
- OpenJPEG.J2KLayerInfo[] result;
- // If it's cached, return the cached results
- if (m_decodedCache.TryGetValue(assetID, out result))
- {
- // m_log.DebugFormat(
- // "[J2KDecoderModule]: Returning existing cached {0} layers j2k decode for {1}",
- // result.Length, assetID);
- callback(assetID, result);
- }
- else
- {
- // Not cached, we need to decode it.
- // Add to notify list and start decoding.
- // Next request for this asset while it's decoding will only be added to the notify list
- // once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
- bool decode = false;
- lock (m_notifyList)
- {
- if (m_notifyList.ContainsKey(assetID))
- {
- m_notifyList[assetID].Add(callback);
- }
- else
- {
- List<DecodedCallback> notifylist = new List<DecodedCallback>();
- notifylist.Add(callback);
- m_notifyList.Add(assetID, notifylist);
- decode = true;
- }
- }
- // Do Decode!
- if (decode)
- Util.FireAndForget(delegate { Decode(assetID, j2kData); });
- }
- }
- public bool Decode(UUID assetID, byte[] j2kData)
- {
- OpenJPEG.J2KLayerInfo[] layers;
- int components;
- return Decode(assetID, j2kData, out layers, out components);
- }
- public bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
- {
- return DoJ2KDecode(assetID, j2kData, out layers, out components);
- }
- #endregion IJ2KDecoder
- /// <summary>
- /// Decode Jpeg2000 Asset Data
- /// </summary>
- /// <param name="assetID">UUID of Asset</param>
- /// <param name="j2kData">JPEG2000 data</param>
- /// <param name="layers">layer data</param>
- /// <param name="components">number of components</param>
- /// <returns>true if decode was successful. false otherwise.</returns>
- private bool DoJ2KDecode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
- {
- // m_log.DebugFormat(
- // "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
- bool decodedSuccessfully = true;
- //int DecodeTime = 0;
- //DecodeTime = Environment.TickCount;
- // We don't get this from CSJ2K. Is it relevant?
- components = 0;
- if (!TryLoadCacheForAsset(assetID, out layers))
- {
- if (m_useCSJ2K)
- {
- try
- {
- List<int> layerStarts = CSJ2K.J2kImage.GetLayerBoundaries(new MemoryStream(j2kData));
- if (layerStarts != null && layerStarts.Count > 0)
- {
- layers = new OpenJPEG.J2KLayerInfo[layerStarts.Count];
- for (int i = 0; i < layerStarts.Count; i++)
- {
- OpenJPEG.J2KLayerInfo layer = new OpenJPEG.J2KLayerInfo();
- if (i == 0)
- layer.Start = 0;
- else
- layer.Start = layerStarts[i];
- if (i == layerStarts.Count - 1)
- layer.End = j2kData.Length;
- else
- layer.End = layerStarts[i + 1] - 1;
- layers[i] = layer;
- }
- }
- }
- catch (Exception ex)
- {
- m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
- decodedSuccessfully = false;
- }
- }
- else
- {
- if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
- {
- m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
- decodedSuccessfully = false;
- }
- }
- if (layers == null || layers.Length == 0)
- {
- m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
- // Layer decoding completely failed. Guess at sane defaults for the layer boundaries
- layers = CreateDefaultLayers(j2kData.Length);
- decodedSuccessfully = false;
- }
- // Cache Decoded layers
- SaveFileCacheForAsset(assetID, layers);
- }
-
- // Notify Interested Parties
- lock (m_notifyList)
- {
- if (m_notifyList.ContainsKey(assetID))
- {
- foreach (DecodedCallback d in m_notifyList[assetID])
- {
- if (d != null)
- d.DynamicInvoke(assetID, layers);
- }
- m_notifyList.Remove(assetID);
- }
- }
- return decodedSuccessfully;
- }
- private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
- {
- OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[5];
- for (int i = 0; i < layers.Length; i++)
- layers[i] = new OpenJPEG.J2KLayerInfo();
- // These default layer sizes are based on a small sampling of real-world texture data
- // with extra padding thrown in for good measure. This is a worst case fallback plan
- // and may not gracefully handle all real world data
- layers[0].Start = 0;
- layers[1].Start = (int)((float)j2kLength * 0.02f);
- layers[2].Start = (int)((float)j2kLength * 0.05f);
- layers[3].Start = (int)((float)j2kLength * 0.20f);
- layers[4].Start = (int)((float)j2kLength * 0.50f);
- layers[0].End = layers[1].Start - 1;
- layers[1].End = layers[2].Start - 1;
- layers[2].End = layers[3].Start - 1;
- layers[3].End = layers[4].Start - 1;
- layers[4].End = j2kLength;
- return layers;
- }
- private void SaveFileCacheForAsset(UUID AssetId, OpenJPEG.J2KLayerInfo[] Layers)
- {
- m_decodedCache.AddOrUpdate(AssetId, Layers, TimeSpan.FromMinutes(10));
- if (Cache != null)
- {
- string assetID = "j2kCache_" + AssetId.ToString();
- AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_CreatorID.ToString());
- layerDecodeAsset.Local = true;
- layerDecodeAsset.Temporary = true;
- #region Serialize Layer Data
- StringBuilder stringResult = new StringBuilder();
- string strEnd = "\n";
- for (int i = 0; i < Layers.Length; i++)
- {
- if (i == Layers.Length - 1)
- strEnd = String.Empty;
- stringResult.AppendFormat("{0}|{1}|{2}{3}", Layers[i].Start, Layers[i].End, Layers[i].End - Layers[i].Start, strEnd);
- }
- layerDecodeAsset.Data = Util.UTF8.GetBytes(stringResult.ToString());
- #endregion Serialize Layer Data
- Cache.Cache(layerDecodeAsset);
- }
- }
- bool TryLoadCacheForAsset(UUID AssetId, out OpenJPEG.J2KLayerInfo[] Layers)
- {
- if (m_decodedCache.TryGetValue(AssetId, out Layers))
- {
- return true;
- }
- else if (Cache != null)
- {
- string assetName = "j2kCache_" + AssetId.ToString();
- AssetBase layerDecodeAsset = Cache.Get(assetName);
- if (layerDecodeAsset != null)
- {
- #region Deserialize Layer Data
- string readResult = Util.UTF8.GetString(layerDecodeAsset.Data);
- string[] lines = readResult.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
- if (lines.Length == 0)
- {
- m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (empty) " + assetName);
- Cache.Expire(assetName);
- return false;
- }
- Layers = new OpenJPEG.J2KLayerInfo[lines.Length];
- for (int i = 0; i < lines.Length; i++)
- {
- string[] elements = lines[i].Split('|');
- if (elements.Length == 3)
- {
- int element1, element2;
- try
- {
- element1 = Convert.ToInt32(elements[0]);
- element2 = Convert.ToInt32(elements[1]);
- }
- catch (FormatException)
- {
- m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (format) " + assetName);
- Cache.Expire(assetName);
- return false;
- }
- Layers[i] = new OpenJPEG.J2KLayerInfo();
- Layers[i].Start = element1;
- Layers[i].End = element2;
- }
- else
- {
- m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (layout) " + assetName);
- Cache.Expire(assetName);
- return false;
- }
- }
- #endregion Deserialize Layer Data
- return true;
- }
- }
- return false;
- }
- }
- }
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