EventQueueTests.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Net;
  30. using log4net.Config;
  31. using Nini.Config;
  32. using NUnit.Framework;
  33. using OpenMetaverse;
  34. using OpenMetaverse.Packets;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Servers;
  37. using OpenSim.Framework.Servers.HttpServer;
  38. using OpenSim.Region.ClientStack.Linden;
  39. using OpenSim.Region.CoreModules.Framework;
  40. using OpenSim.Tests.Common;
  41. using OpenSim.Tests.Common.Mock;
  42. namespace OpenSim.Region.ClientStack.Linden.Tests
  43. {
  44. [TestFixture]
  45. public class EventQueueTests : OpenSimTestCase
  46. {
  47. private TestScene m_scene;
  48. [SetUp]
  49. public override void SetUp()
  50. {
  51. base.SetUp();
  52. uint port = 9999;
  53. uint sslPort = 9998;
  54. // This is an unfortunate bit of clean up we have to do because MainServer manages things through static
  55. // variables and the VM is not restarted between tests.
  56. MainServer.RemoveHttpServer(port);
  57. BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
  58. MainServer.AddHttpServer(server);
  59. MainServer.Instance = server;
  60. IConfigSource config = new IniConfigSource();
  61. config.AddConfig("Startup");
  62. config.Configs["Startup"].Set("EventQueue", "true");
  63. CapabilitiesModule capsModule = new CapabilitiesModule();
  64. EventQueueGetModule eqgModule = new EventQueueGetModule();
  65. m_scene = new SceneHelpers().SetupScene();
  66. SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
  67. }
  68. [Test]
  69. public void AddForClient()
  70. {
  71. TestHelpers.InMethod();
  72. // log4net.Config.XmlConfigurator.Configure();
  73. SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
  74. // TODO: Add more assertions for the other aspects of event queues
  75. Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(1));
  76. }
  77. [Test]
  78. public void RemoveForClient()
  79. {
  80. TestHelpers.InMethod();
  81. // TestHelpers.EnableLogging();
  82. UUID spId = TestHelpers.ParseTail(0x1);
  83. SceneHelpers.AddScenePresence(m_scene, spId);
  84. m_scene.IncomingCloseAgent(spId, false);
  85. // TODO: Add more assertions for the other aspects of event queues
  86. Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
  87. }
  88. }
  89. }