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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.IO;
- using System.Net;
- using System.Text;
- using System.Web;
- namespace OpenSim.Framework.Servers.HttpServer
- {
- public interface IOSHttpResponse
- {
- /// <summary>
- /// Content type property.
- /// </summary>
- /// <remarks>
- /// Setting this property will also set IsContentTypeSet to
- /// true.
- /// </remarks>
- string ContentType { get; set; }
- /// <summary>
- /// Boolean property indicating whether the content type
- /// property actively has been set.
- /// </summary>
- /// <remarks>
- /// IsContentTypeSet will go away together with .NET base.
- /// </remarks>
- // public bool IsContentTypeSet
- // {
- // get { return _contentTypeSet; }
- // }
- // private bool _contentTypeSet;
- /// <summary>
- /// Length of the body content; 0 if there is no body.
- /// </summary>
- long ContentLength { get; set; }
- /// <summary>
- /// Alias for ContentLength.
- /// </summary>
- long ContentLength64 { get; set; }
- /// <summary>
- /// Encoding of the body content.
- /// </summary>
- Encoding ContentEncoding { get; set; }
- bool KeepAlive { get; set; }
- /// <summary>
- /// Get or set the keep alive timeout property (default is
- /// 20). Setting this to 0 also disables KeepAlive. Setting
- /// this to something else but 0 also enable KeepAlive.
- /// </summary>
- int KeepAliveTimeout { get; set; }
- /// <summary>
- /// Return the output stream feeding the body.
- /// </summary>
- /// <remarks>
- /// On its way out...
- /// </remarks>
- Stream OutputStream { get; }
- string ProtocolVersion { get; set; }
- /// <summary>
- /// Return the output stream feeding the body.
- /// </summary>
- Stream Body { get; }
- /// <summary>
- /// Set a redirct location.
- /// </summary>
- string RedirectLocation { set; }
- /// <summary>
- /// Chunk transfers.
- /// </summary>
- bool SendChunked { get; set; }
- /// <summary>
- /// HTTP status code.
- /// </summary>
- int StatusCode { get; set; }
- /// <summary>
- /// HTTP status description.
- /// </summary>
- string StatusDescription { get; set; }
- bool ReuseContext { get; set; }
- /// <summary>
- /// Add a header field and content to the response.
- /// </summary>
- /// <param name="key">string containing the header field
- /// name</param>
- /// <param name="value">string containing the header field
- /// value</param>
- void AddHeader(string key, string value);
- }
- }
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