MockConsole.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Threading;
  29. using System.Collections.Generic;
  30. using System.Text;
  31. using System.Xml;
  32. namespace OpenSim.Framework.Console
  33. {
  34. /// <summary>
  35. /// This is a Fake console that's used when setting up the Scene in Unit Tests
  36. /// Don't use this except for Unit Testing or you're in for a world of hurt when the
  37. /// sim gets to ReadLine
  38. /// </summary>
  39. public class MockConsole : ICommandConsole
  40. {
  41. public event OnOutputDelegate OnOutput;
  42. private MockCommands m_commands = new MockCommands();
  43. public ICommands Commands { get { return m_commands; } }
  44. public string DefaultPrompt { get; set; }
  45. public void Prompt() {}
  46. public void RunCommand(string cmd) {}
  47. public string ReadLine(string p, bool isCommand, bool e) { return ""; }
  48. public object ConsoleScene {
  49. get { return null; }
  50. set {}
  51. }
  52. public void Output(string text, string level) {}
  53. public void Output(string text) {}
  54. public void OutputFormat(string format, params object[] components) {}
  55. public string CmdPrompt(string p) { return ""; }
  56. public string CmdPrompt(string p, string def) { return ""; }
  57. public string CmdPrompt(string p, List<char> excludedCharacters) { return ""; }
  58. public string CmdPrompt(string p, string def, List<char> excludedCharacters) { return ""; }
  59. public string CmdPrompt(string prompt, string defaultresponse, List<string> options) { return ""; }
  60. public string PasswdPrompt(string p) { return ""; }
  61. }
  62. public class MockCommands : ICommands
  63. {
  64. public void FromXml(XmlElement root, CommandDelegate fn) {}
  65. public List<string> GetHelp(string[] cmd) { return null; }
  66. public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) {}
  67. public void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn) {}
  68. public string[] FindNextOption(string[] cmd, bool term) { return null; }
  69. public string[] Resolve(string[] cmd) { return null; }
  70. public XmlElement GetXml(XmlDocument doc) { return null; }
  71. }
  72. }