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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Framework.Communications
- {
- public interface IUserService
- {
- /// <summary>
- /// Add a temporary user profile.
- /// </summary>
- /// A temporary user profile is one that should exist only for the lifetime of the process.
- /// <param name="userProfile"></param>
- void AddTemporaryUserProfile(UserProfileData userProfile);
-
- /// <summary>
- /// Loads a user profile by name
- /// </summary>
- /// <param name="firstName">First name</param>
- /// <param name="lastName">Last name</param>
- /// <returns>A user profile. Returns null if no profile is found</returns>
- UserProfileData GetUserProfile(string firstName, string lastName);
- /// <summary>
- /// Loads a user profile from a database by UUID
- /// </summary>
- /// <param name="userId">The target UUID</param>
- /// <returns>A user profile. Returns null if no user profile is found.</returns>
- UserProfileData GetUserProfile(UUID userId);
-
- UserProfileData GetUserProfile(Uri uri);
- Uri GetUserUri(UserProfileData userProfile);
- UserAgentData GetAgentByUUID(UUID userId);
- void ClearUserAgent(UUID avatarID);
- List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query);
- UserProfileData SetupMasterUser(string firstName, string lastName);
- UserProfileData SetupMasterUser(string firstName, string lastName, string password);
- UserProfileData SetupMasterUser(UUID userId);
- /// <summary>
- /// Update the user's profile.
- /// </summary>
- /// <param name="data">UserProfileData object with updated data. Should be obtained
- /// via a call to GetUserProfile().</param>
- /// <returns>true if the update could be applied, false if it could not be applied.</returns>
- bool UpdateUserProfile(UserProfileData data);
- /// <summary>
- /// Adds a new friend to the database for XUser
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
- /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
- /// <summary>
- /// Delete friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The Ex-friend agent</param>
- void RemoveUserFriend(UUID friendlistowner, UUID friend);
- /// <summary>
- /// Update permissions for friend on friendlistowner's friendlist.
- /// </summary>
- /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
- /// <param name="friend">The agent that is getting or loosing permissions</param>
- /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
- void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
- /// <summary>
- /// Logs off a user on the user server
- /// </summary>
- /// <param name="userid">UUID of the user</param>
- /// <param name="regionid">UUID of the Region</param>
- /// <param name="regionhandle">regionhandle</param>
- /// <param name="position">final position</param>
- /// <param name="lookat">final lookat</param>
- void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat);
- /// <summary>
- /// Logs off a user on the user server (deprecated as of 2008-08-27)
- /// </summary>
- /// <param name="userid">UUID of the user</param>
- /// <param name="regionid">UUID of the Region</param>
- /// <param name="regionhandle">regionhandle</param>
- /// <param name="posx">final position x</param>
- /// <param name="posy">final position y</param>
- /// <param name="posz">final position z</param>
- void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz);
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
- /// for UUID friendslistowner
- /// </summary>
- ///
- /// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param>
- /// <returns>
- /// A List of FriendListItems that contains info about the user's friends.
- /// Always returns a list even if the user has no friends
- /// </returns>
- List<FriendListItem> GetUserFriendList(UUID friendlistowner);
- // This probably shouldn't be here, it belongs to IAuthentication
- // But since Scenes only have IUserService references, I'm placing it here for now.
- bool VerifySession(UUID userID, UUID sessionID);
- /// <summary>
- /// Authenticate a user by their password.
- /// </summary>
- ///
- /// This is used by callers outside the login process that want to
- /// verify a user who has given their password.
- ///
- /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is
- ///
- /// <param name="userID"></param>
- /// <param name="password"></param>
- /// <returns></returns>
- bool AuthenticateUserByPassword(UUID userID, string password);
- // Temporary Hack until we move everything to the new service model
- void SetInventoryService(IInventoryService invService);
- }
- }
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